Top Level Podcast (standard)

With Pro Tour Dominaria coming up this weekend, find out where battle lines are drawn, what old tech might be back + a brand new archetype for Standard!

Direct download: Standard-before-PT-Dominaria.mp3
Category:Standard -- posted at: 5:42pm EDT

Teferi, Hero of Dominaria has fast become a four-of Staple & preferred way to win for U/W decks in Standard. Learn the ins and outs of this planeswalker now

Direct download: teferi-hero-of-dominaria.mp3
Category:Standard -- posted at: 2:54am EDT

Goblin Chainwhirler is the kind of card that can get Patrick Chapin to play Unlicensed Disintegration! Learn all about what makes Chainwhirler so good here.

Direct download: goblin-chainwhirler.mp3
Category:Standard -- posted at: 12:15am EDT

Lyra Dawnbringer
Lyra Dawnbringer was at least the second most successful Dominaria card of the set's first sanctioned weekend.

Lyra Dawnbringer and Llanowar Elves

The Legendary Angel wasn't the most successful Dominaria card to debut this past week. That honor would belong to Llanowar Elves... But in at least one MTGO 5-0 deck, Angel and Elf Druid worked hand in hand.

Lyra represents a powerful top end. Not only does this card pay you off for your commitment to cards like Merfolk Branchwalker (that can help dig you to five or more lands), but Llanowar Elves can get you to your powerful 5/5 ahead of schedule.

And what is better than Shalai, Voice of Penty followed by the Dawnbringer? In times past, tapping out for an awesome 5/5 creature might be good defense... But it can stink when the opponent removes it and crushes you with an attack. If you lead off with Shalai, Lyra will have hexproof. So not only will she not be going anywhere (unless the opponent removes your other Angel), but Shalai will crush in with lifelink. Par-tay.

Lyra Dawnbringer and Raff Capashen, Ship's Mage

Raff Capashen, Ship's Mage changes everything!

Leading off with this creature on turn four (presumably at the end of the opponent's turn, ideally when the coast is clear), you will be able to play cards like Lyra at instant speed!

Instant speed Walking Ballista?

Instant speed Teferi, Hero of Dominaria? It may seem counterintuitive to play a planeswalker on the opponent's turn, but the ability to guarantee it resolves may be worth one lost activation. If there is a card that will have zero trouble recouping the lost utility, it is the card-advantageous Teferi.

How about instant speed History of Benalia? How top notch is this potential move? You can make a token at instant speed (potentially blocking with it) and then still get the next 2/2 on your own next turn! This will feel very much like getting both Chapter One and Chapter Two immediately (though only one will be allowed to attack).

Lyra Dawnbringer, Sideboard Superstar

One of the cool things about Lyra is that she isn't even played main deck all the time! U/W decks in the market for creatures might play it main (or they might play only Torrential Gearhulk). But Approach of the Second Sun decks probably wouldn't. Neither would Orzhov Tokens or white Swarm decks.

You know what they all have in common?

2-3 copies of Lyra Dawnbringer coming in after sideboards.

Here.

To.

Stay.

Check out 106:49 on Lyra Dawnbringer now!

Direct download: lyra-dawnbringer.mp3
Category:Standard -- posted at: 7:00pm EDT

Warkite Marauder
Warkite Marauder is a heck of a Magic Card

Playing Fair with Warkite Marauder

Let's start with the basics: Warkite Marauder is a pretty cool Magic: The Gathering Card. We've seen people play cards on the order of Welkin Tern -- a blue 2/1 flyer for two mana with a disadvantage -- in Standard Pro Tours.

Warkite Marauder is loads better than the best Vaporkin! It simply doesn't have the disadvantage. Meaning, Warkite Marauder can block whomever it wants.

But that's not all! As a 2/1 creature with flying, Warkite Marauder is not particularly resilient. It's cheap -- evasive maybe -- but also small. Basically anything will kill a Warkite Marauder in combat.

So, the ability to remove flying from a potential blocker is very useful. Get in there for two!

Who Plays Fair? God-Pharaoh's Gift

Here's the thing: A fair Warkite Marauder is pretty good. Better, in fact, than cards good players have played in recent years.

But no one is saying you should "play fair" with it. No sir!

The new style of U/R God-Pharaoh's Gift is basically a Red Aggro deck... But with a graveyard-combo twist. God-Pharaoh's Gift can correct the solo toughness of this Human Pirate, and haste enhances its combat trigger.

The U/R deck can act like Red Aggro (starting with Bomat Courier on turn one, but just happens to have a more explosive relentless end game.

The Real Value of Warkite Marauder

Good by itself.

Good with God-Pharaoh's Gift.

But the real value of this Human Pirate?

Teaming up with Walking Ballista and Fanatical Firebrand, Warkite Marauder can "build a Terminate" ... But it's better than that! This is a "Terminate" that can take care of The Scarab God!

Not only will Warkite Marauder pull The Scarab God's toughness down to one (where it will be easy prey for one direct damage)... But because The Scarab God will lose all abilities, it won't come back.

Boom!

Warkite Marauder is just one of dozens of cards discussed in this episode! Most of the time is actually devoted to Dominaria. Check it out!

Direct download: warkite-marauder.mp3
Category:Standard -- posted at: 1:05am EDT

Merfolk Branchwalker
Merfolk Branchwalker is great on two

Think you know what's going on in Standard? Mono-Red Beatdown, some vanilla Sultai with The Scarab God, maybe some B/U Control?

Have we got a GP for you...

Merfolk Branchwalker, Ajani Unyeilding, and Carnage Tyrant?

PT Champion Ari Lax just missed the Top 8 with his Naya Monsters deck. A surprising take on a relatively intuitive build, Ari opted to play Ajani Unyeilding, Cast Out, and Thopter Arrest as white splashes.

Merfolk Branchwalker teams up with multiple 2/x buddies to build towards ambitious mana.

  • Servant of the Conduit at the two - One taps for mana, one digs towards it
  • Jadelight Ranger - co-explore creatures as an explore creature to help build towards ambitious mana.

Lax's take played tons of cards that cost four mana or more between deck and sideboard, topping up with some powerful, game-winning, six drops.

I mean come on. Carnage Tyrant! Rawr.

The Khenra Technology: Merfolk Branchwalker in G/R Monsters

Tyler Schroeder won Grand Prix Memphis with a brand new take on Gruul creatures.

We've seen similar shells before. After all Merfolk Branchwalker and Jadelight Ranger make a lot of sense together. Twos and threes, these creatures attack, block, fix the top of your library, and generate card advantage.

By the same token, Rekindling Phoenix and Glorybringer represent a similar thematic duo. Great red flyers with built-in card advantage capabilities, these 4/x creatures represent the kind of high end payoff that you really want to get to with your green explorers.

So where is the innovation?

Adding Earthshaker Khenra and Resilient Khenra as a third pair creates a whole new dimension to the deck. Because "explore" creatures like Jadelight Ranger and Merfolk Branchwalker can put cards into the graveyard, they can imply future card advantage because you can play the respective Khenra cards out of the graveyard.

This is new technology!

Often when Merfolk Branchwalker flips a land, we call that card advantage; now if it flips a Khenra -- and puts it into the graveyard -- it is stockpiling future card advantage!

Will this become an industry standard way to play Standard?

Maybe?

Find out more in this week's podcast!

Direct download: merfolk-branchwalker.mp3
Category:Standard -- posted at: 9:23pm EDT

Hazoret the Fervent (Invocation)
The Hazoret the Fervent Invocation

Hazoret the Fervent in Modern?

Tell ya what, Top Level Podcast fans: We're skipping Modern for the week. Patrick intends to "activate the [0] ability" ... Starting next week.

Were there multiple Modern events last weekend? Yes.

But the world is about to change, officially, and soon.

That Gruul Eldrazi deck? How do you think that is going to run once Bloodbraid Elf starts pumping out Eldrazi Obligator? Exactly.

So for now: Innovations in Standard!

Half Hazoret the Fervent Decks

The SCG win by Todd Stevens with Dimir Control may throw you off. And Ali Aintrazi's Four-color Mastermind's Acquisition in third place is certainly exciting. But make no mistake: Hazoret the Fervent is a fixture of something like half of the top performing players, whether Mardu Vehicles or Red Decks (including, I guess, Boros Path of Mettle decks).

Fear not! The control decks are aware, playing cards like Moment of Craving, Vraska's Contempt, or even Gift of Paradise to defend their life totals.

The Price of Hazoret the Fervent

Hazoret is a powerful threat. And not just in the mirror! (But particularly in the mirror.)

Generally, we think four Hazorets is mandatory. There are other powerful four drops in red, but Hazoret is often completely unstoppable. Further, redundant copies can always be tossed for two damage.

Hazoret doesn't come cheap, though: This God demands sacrifice! In deck building an otherwise ("take two"). Not only is it an expensive card (in more ways than one) but Hazoret generally implies playing with cheap set up cards. Bomat Courier is almost always on board. There are a smattering of other one drops, removal cards, and so on in every successful Hazoret deck... You need to drop your hand in order to get this card online.

Mardu has its own concerns. In a sense Mardu is "an homage" to Toolcraft Exemplar + Unlicensed Disintegration. Don't shave either down to three copies (ew). In fact some builds push redundancy with Inventor's Apprentice.

None of this makes the Mana any easier BTW.

More in the cast!

Direct download: hazoret-the-fervent.mp3
Category:Standard -- posted at: 9:53am EDT

Path of Mettle
Let's get something out of the way:
Path of Mettle is actually awesome!

Path of Mettle is almost effortless to play

When Path of Mettle enters the battlefield, it triggers a Simoon-like effect, dealing a point of damage to every creature that lacks first strike, double strike, vigilance, and / or haste.

The solution is simple: Just play creatures with one or more of these abilities, and the "Simoon" trigger will be one-sided; largely a Simoon for the same amount of mana.

We can consider the deck played by US National Champion Craig Krempels to the Top 8 of last week's Team Open as a model for this strategy, but many Red Deck creature shells can suffice.

All of Bomat Courier, Earthshaker Khenra, Ahn-Crop Crasher, Hazoret the Fervent, and Glorybringer (you know, just the creatures the old Ramunap Ruins deck played) start out with haste. This makes the first line on today's enchantment "free".

But flipping it is nearly free, also!

So long as you are playing such creatures, turning your Legendary Enchantment into a Legendary Land shouldn't be too tough.

When you flip Path of Mettle, you're doing it. You're really DOING IT

Metzali, Tower of Triumph

When the Path becomes Metzali, Tower of Triumph, "Triumph" may be closer than it initially seems. This land is super disruptive to many different kinds of opponents.

The "red" ability largely serves as a stand-in for the now-banned Ramunap Ruins.

The "white" ability has a broad range of applications, including (but not limited to) cutting of the ability for many control decks to win. Attacking with one creature? How about "randomly" putting that creature into the graveyard? The "white" ability can also ignore hexproof, so it is potentially a problem for the Hydras out of Energy variants.

Okay, sold! Um... So what's the gamble around Path of Mettle?

Why? The mana base of course!

Craig played a couple of Plains in his twenty-two land aggro deck. It was vital for him to play enough red (especially untapped) to be able to field some sixteen one drop creatures.

Will WotC print another Boros dual land? Will they just reprint one we already love?

 

Direct download: path-of-mettle.mp3
Category:Standard -- posted at: 1:47am EDT

Longtusk Cub, unlike Attune with Aether and Rogue Refiner, was NOT banned last week. So why is it missing from Energy deck after Energy deck?

Direct download: longtusk-cub.mp3
Category:Standard -- posted at: 2:13am EDT

Lots of bans in Standard this week. But Rampaging Ferocidon?

Rampaging Ferocidon

Rampaging Ferocidon Banned in Standard

Of the four most recent bans, three are relatively understandable.

  • Attune with Aether - Perhaps the most obvious of the Standard bans, Attune with Aether is the quintessential one mana manipulation spell that is a little too good. There is ample precedent for cards like Ponder and Preordain being banned at the one. Why not Attune with Aether? Attune with Aether is essentially a Lay of the Land (a "good enough" card) with an Energy add-on.
  • Rogue Refiner - Rogue Refiner is just a cantrip. It's a 3/2 creature for only three mana that does two things. Unfortunately one of which is "draw a card". Rogue Refiner is probably a little too good, but it isn't clear it would or should have been banned if not for all the other Energy cards.
  • Ramunap Ruins - So it turns out that Temur Energy wasn't even the highest performing deck in Standard. Ramunap Red was! While Ramunap Red might have been challenged by Temur Energy, it was absolutely great at killing everyone who didn't buy into the "there are only two decks" Standard paradigm. Ramunap Ruins is the card that sets this deck apart. Getting rid of Ramunap Ruins makes room for other decks post-ban.

So these three make sense.

You might not have bet on Ramunap Ruins... But it makes sense.

Rampaging Ferocidon wasn't the best, or the second-best, or the eighth-best card in Mono-Red. In fact, many Mono-Red decks didn't even play four copies main deck!

The Brilliance of Banning Rampaging Ferocidon

While counter-intuitive, the Rampaging Ferocidon ban is wonderful in a certain light.

Forget for a moment about the Randy Buehler-era paradigm of banning only the broken cards. What about banning cards that make the format less fun?

The problem with Rampaging Ferocidon is that it makes it very -- very -- difficult to sideboard against Red Decks. It's nice to be able to side in life gain cards and have them work, right? But even cards like Regal Caracal become liabilities... It stinks to trigger Rampaging Ferocidon but not be able to cash in on lifelink.

And Rivals of Ixalan, Too!

While most of this podcast is a discussion of the recent bans (plus a master class in game design by Patrick), we would be remiss to leave out some of the new cards that, you know, came out last week.

What red creature might make a massive impact coming up?

A flyer that pre-empts Glorybringer and might even compete with Hazoret, the Fervent?

Check out "RRRR" to find out!

This episode is sponsored by ZipRecruiter. Top Level Podcast listeners can post jobs to ZipRecruiter for FREE at Ziprecruiter.com/TopLevel

Direct download: RRRR.mp3
Category:Standard -- posted at: 11:25pm EDT