Thu, 29 December 2016
Join Patrick Chapin and Michael J. Flores on a Magical review of 2016.
Thu, 22 December 2016
Oath of Ajani is a strategy-specific mana accelerator that might just change everything. It's great early in some decks, great late in others; just great.
Fri, 16 December 2016
A discussion of the advantages of Dark Intimations from Aether Revolt, with points of comparison like Tidings and Cruel Ultimatum.
Fri, 9 December 2016
We know from Smuggler's Copter how good a two mana vehicle can be.
Aether Revolt is pushing that limit even more with Heart of Kiran. Make no mistake... This card might be bananas. Imagine playing Heart of Kiran on turn two, then following up with Liliana or Nissa on turn three. You can slam with the Heart of Kiran and still gain ground on the battlefield by destroying a threat or making a Plant.
There are two important things to take away from this card:
Some of the cards in Aether Revolt -- most notably Ajani Unyeilding -- imply a Planeswalker collective deck. Heart of Kiran might be great in that kind of deck, a two drop that comes down faster than any Planeswalker in Standard, and capable of thriving in a context rich with loyalty.
As explosive as the loyalty-leeching alternate crew cost may be, the regular crew cost on this card is challenging. Crew 3 is much harder to hit than Crew 1; Nissa was already struggling in a Smugger's Copter-first format, but at least Gideon could make 2/2 creatures. Now even [one of] Gideon's tokens need assistance. Not a fatal flaw to this card at all... But something, certainly, to be wary of as you select your creatures.
Fri, 2 December 2016
Yahenni's Expertise is like a Languish married a Bloodbraid Elf
It's that time again! Top Level Podcast's favorite time... Spoiler season.
Early Aether Revolt spoilers bring us three new cards to talk about: Yahenni's Expertise, Trophy Mage, and Scrap Trawler.
Our first stab at Aether Revolt!
* Incidentally, Patrick made Top 8 of PT Paris a few years ago packing Treasure Mage for Mindslaver and Wurmcoil Engine only!
Fri, 25 November 2016
Happy Thanksgiving from Top Level Podcast!
Thu, 17 November 2016
Say Blood Moon wins the last big Modern event. What's the plan? How about we go UrzaTron with 4 Karn Liberated?
Before we start...
If you haven't had a chance to fill out our survey, we'd really appreciate it! (It only takes 30 seconds)
Okay... So part of this is just Tom Ross. How is Tom Ross a real person / Magic: The Gathering player? Tom's reaction to Blood Moon winning Grand Prix Dallas was to play an even slower deck that relied on not just nonbasic lands... But getting three particular nonbasic lands onto the battlefield!
Part of it is that Tom correctly assessed that people would prepare for Blood Moon decks, maybe making decks good against anti-Blood Moon decks that much better. It turned out he was right!
G/W Tron over G/R Tron
The main [deck] reason to play green-white UrzaTron instead of the more traditional green-red build is Path to Exile. That is, Tom played Path to Exile over Pyroclasm in the starting sixty.
Three copies of a spot removal card is hardly the whole point, though. Not only does the Tron deck manage Path to Exile better than almost any other deck (who cares if the opponent gets one extra basic land when you are tapping yours for three?), it makes much better use of the white mana... Just elsewhere.
Seven is big, and they just get bigger
The natural one-two-three is Urza's Tower, Urza's Power Plant, and Urza's Mine in some order. That allows you to tap for seven mana with just three lands, or the cost of a Karn Liberated.
On eight mana you get Ugin, the Spirit Dragon and ten mana gives you Ulamog, the Ceaseless Hunger. Seemingly every play from there allows you to go "over the top" of a fair opponent's game plan. It's just about hitting your lands, and then landing almost any hitter to win.
Karn Liberated is only one answer to Blood Moon
There are a ton of direct answers to Blood Moon in Tom's deck, incidentally... Karn can remove a Blood Moon from the battlefield, as can either Ugin or Ulamog. Casting those cards might be tough under a Blood Moon, though (and World Breaker might be even tougher with its colored mana in seven). However Oblivion Ring costs just three mana to start. If Tom is not under substantial life points pressure, he can work an Oblivion Ring to really asymmetrical advantage. It can free up his lands from under Blood Moon easily, regardless.
The deck has a good number of answers to obvious threats and strategies. Main deck Relic of Progenitus can give Dredge fits, while Spellskite will have an Infect player's head scratching. Tom's deck isn't necessarily about locking out a game forever... Some of these tools are just there to buy time; remember - given a window to make a play, it's unlikely there is one on the other side of the table better than one of Tom's.
Plenty of G/W Torn, but More Modern in "Karn Liberated and the Answer to a Blood Moon Victory"
Fri, 11 November 2016
Skred. R. Instant. Skred deals damage to target creature equal to the number of snow permanents you control. A Coldsnap Role Player takes the Modern stage!
Thu, 3 November 2016
Verdurous Gearhulk and Ishkanah, Grafwidow are both formidable five drops. With multiple successful versions of Delirium, which should prove the Staple?
Fri, 28 October 2016
Here's the thing -- Prized Amalgam costs 1UB. One BLUE Black. The deck doesn't even have blue mana! It can't cast Prized Amalgam, only kill you with it.