Top Level Podcast
Pull from Tomorrow
With the rise of U/R Control in Standard, Pull from Tomorrow reaches center stage...
or does it?

U/R Control (generally with Pull from Tomorrow) really took off last weekend!

U/R Control made Top 8 of both Grand Prix Montreal and Grand Prix Santiago. This was a big pickup, post-Pro Tour, for an archetype that did not crack Top 8 at PT Amonkhet.

In Montreal, Maxime Aubin played only a single Pull from Tomorrow.

But in Santiago, Niels Noorlander made numerous departures in his Top 8 deck...

  • Only 24 land! For contrast, Aubin played 26 and (at Pro Tour Amonkhet Patrick played 27)
  • 3 copies of Sweltering Suns (instead of just one or two)
  • Just 3 copies of Censor (which seems odd given only 24 lands)...
  • But 4 Hieroglyphic Illumination! (maybe this helps out his low land total)

Hieroglyphic Illumination versus Pull from Tomorrow

Pull from Tomorrow is the more powerful card, sure; comparable (and maybe even better than) Sphinx's Revelation. The problem? It's basically always expensive. So expensive, that in a pressure filled format this ace has been reduced to as few as one copy main deck.

Can you realistically slot in Hieroglyphic Illumination?

Hieroglyphic Illumination is almost always going to be worse that Glimmer of Genius... Provided you plan on casting it. (Scry being as valuable as it is)

On the other hand, Hieroglyphic Illumination has another mode!

  • If you are going to cycle it, U is a great (and cheap) way to go
  • Putting an instant in your graveyard is great when you are a deck with four copies of Torrential Gearhulk
  • Upping your one mana cycliers so much may justify lowering your land counts

U/R Control in Context

Tons of removal, one-for ones, and card advantage make for a great lineup against Zombies.

Permission, consistent ability to hit land drops, and card drawing make U/R a contender against Aetherworks Marvel.

Put it all together? You might have a real option against the most popular decks from Pro Tour Amonkhet.

Check out "How Many Copies of Pull from Tomorrow?" for more discussion on these cards, plus G/R Energy, Bant Marvel, and more!

 

Direct download: pull-from-tomorrow.mp3
Category:Standard -- posted at: 2:23am EST

Liliana's Mastery
Liliana's Mastery was center stage for the Top 8 of Pro Tour Amonkhet

How many copies of Liliana's Mastery are you supposed to play?

This is an interesting question to be sure!

Pro Tour Amonkhet winner Gerry Thompson (shout out to @g3rryt) played three copies in his mono-black Zombies deck.

You can certainly defend the Mastery as a three-of ("If Gerry did it, it was right." -Patrick), but there are some pros and cons to this decision. The Zombies archetype would certainly play fewer than twenty-four lands if it didn't have a five drop at the top of the curve... Does it make sense, ultimately, to cut a copy?

How about two?

First-time Top 8 competitor (and onetime Top 8 Magic Mockvitational winner) Christian Calcano (shout out to @CCalcano) cut another! Christian's deck was very similar to Gerry's, just trading one Liliana's Mastery for an additional fast removal spell.

On the other hand, the black-white version played all four copies (at the cost of a couple of two drops).

So what is the right number?

If you think Zombies is the ascendent archetype (it did just win the PT) you may want to play all four copies. To be fair, even two-of Calcano ran the other two Liliana's Masteries in his sideboard.

Liliana's Mastery is an Asymmetrical Crusade

It's not just a Crusade, it's a Grizzly Fate. It's a giant, spread across multiple bodies.

For five mana, you get two 2/2 Zombies... But they are automatically 3/3 by default due to the enchantment itself. It's cool, especially in a mirror, to make all your Zombies bigger, but that's not all.

At the point that you are hitting five drops, you really just want to draw more and more of this thing. You get card advantage two-for-one and all your Zombies get bigger and bigger, snowballing the advantage.

Liliana's Mastery Killed Verdurous Gearhulk

Poor Verdurus Gearhulk.

Not long ago it was the huge five-drop of choice, kicking Ishkanah out of B/G top ends. It could be a big body itself, or it could spread value across multiple bodies. Especially with Winding Constrictor, Verdurous Gearhulk could create an immediate and compelling swing.

Liliana's Mastery just does the same thing, better.

Same cost, similar impact.

Except when it isn't.

The Gearhulk is 8/8 on the low end whereas the Mastery is "only" 6/6... But the Mastery is across two different bodies. It can also potentially spread even more damage, depending on how many Zombies you already have.

And if you are B/W?

It is great with both Binding Mummy and Wayward Servant, creating multiple triggers even as it buffs the two-drop.

Check out mad strategies for both Zombies and Marvel in "Mastering Liliana's Mastery"

Direct download: lilianas-mastery.mp3
Category:Standard -- posted at: 1:02am EST

Kefnet the Mindful
Kefnet the Mindful rewards familiarity with common play patterns

Amonkhet Gods versus Theros Gods

WotC R&D did a great job of echoing the aesthetics of the Theros gods with cards like Kefnet the Mindful. For example, Kefnet shares a casting cost with Thassa, God of the Sea. Both creatures are indestructible. Both require special conditions before they can attack or block.

Unlike their Theros cousins, Amonkhet Gods start off as creatures. Even if Kefnet the Mindful can't attack or block, it can, say, crew a Heart of Kiran. While that is pretty good (Thassa is just an enchantment before you have sufficient devotion to blue), it also exposes Kefnet to interaction.

"Indestructible" isn't as Indestructible as it Used to be

Amonkhet provides all kinds of ways to interact with an indestructible creature like Kefnet the Mindful. Even the new cycling islands like Irrigated Farmland and Fetid Pools have reawakened the incentive to play Engulf the Shores. So while vanilla damage might not be able to kill Kefnet, your opponents may well have tools. For example:

Cast Out - Cast Out can handle any type of permanent. Being indestructible doesn't protect Kefnet from being exiled.

Commit // Memory - Bounce-type spells are great against Kefnet. Not that they are so much better against Kefnet than other creatures, but a card like Commit // Memory ignores one of the main features of the card that you are paying for.

Oath of Liliana - Perhaps most depressing, the opponent can just lay an Oath of Liliana, killing a Kefnet that is theoretically indestructible, even if it isn't primed to attack or block yet.

Kefnet the Mindful's Mental Shortcuts

The rules of engagement have changed dramatically with the introduction of Amonkhet to Standard. For example having one mana open means something very different than it did a few months back. You can cycle a Censor... or pay for a Censor. Or (especially in sideboard games) you can cast a Dispel.

Kefnet the Mindful by itself implies a surprising number of tactical play patterns. Check out these...

If you have only four cards in hand at the end of the opponent's turn, you can attack even if you are tapped out.
When you untap, you go from four cards to five. Activate Kefnet once, return a land to your hand, and you are already at seven. Get in there!

If the opponent has exactly seven cards in hand, cast your test spell before he attacks
If he counters it, he will go below seven cards in hand, and will be unable to attack.

You don't have to choose whether you want to pick up a land until after the card draw resolves
This is a generally good thing to know, but is particularly awesome if you have six mana and want to be able to cast a three mana Counterspell. Tap four mana to draw a card; if it is a land that comes into play untapped, play it and you will be able to Cancel. If you don't draw one, though, you can pick up and re-play one of your other lands to get there!

Sound interesting? This episode also features more Mardu Vehicles, Zombies, and all manner of control decks. Give "Getting Familiar with Kefnet the Mindful" a listen now!

Direct download: kefnet-the-mindful.mp3
Category:Standard -- posted at: 1:20am EST

Glory-Bound Initiate is a fast and flexible human warrior. Its exert opens the door to building with Always Watching. Its humanity: Thalia's Lieutenant. Go!

Direct download: glory-bound-initiate.mp3
Category:Standard -- posted at: 1:50am EST

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