Fri, 2 February 2018
Let's get something out of the way:
Path of Mettle is actually awesome!
Path of Mettle is almost effortless to play
When Path of Mettle enters the battlefield, it triggers a Simoon-like effect, dealing a point of damage to every creature that lacks first strike, double strike, vigilance, and / or haste.
The solution is simple: Just play creatures with one or more of these abilities, and the "Simoon" trigger will be one-sided; largely a Simoon for the same amount of mana.
We can consider the deck played by US National Champion Craig Krempels to the Top 8 of last week's Team Open as a model for this strategy, but many Red Deck creature shells can suffice.
All of Bomat Courier, Earthshaker Khenra, Ahn-Crop Crasher, Hazoret the Fervent, and Glorybringer (you know, just the creatures the old Ramunap Ruins deck played) start out with haste. This makes the first line on today's enchantment "free".
But flipping it is nearly free, also!
So long as you are playing such creatures, turning your Legendary Enchantment into a Legendary Land shouldn't be too tough.
When you flip Path of Mettle, you're doing it. You're really DOING IT
When the Path becomes Metzali, Tower of Triumph, "Triumph" may be closer than it initially seems. This land is super disruptive to many different kinds of opponents.
The "red" ability largely serves as a stand-in for the now-banned Ramunap Ruins.
The "white" ability has a broad range of applications, including (but not limited to) cutting of the ability for many control decks to win. Attacking with one creature? How about "randomly" putting that creature into the graveyard? The "white" ability can also ignore hexproof, so it is potentially a problem for the Hydras out of Energy variants.
Okay, sold! Um... So what's the gamble around Path of Mettle?
Why? The mana base of course!
Craig played a couple of Plains in his twenty-two land aggro deck. It was vital for him to play enough red (especially untapped) to be able to field some sixteen one drop creatures.
Will WotC print another Boros dual land? Will they just reprint one we already love?
Fri, 26 January 2018
Longtusk Cub, unlike Attune with Aether and Rogue Refiner, was NOT banned last week. So why is it missing from Energy deck after Energy deck?
Thu, 18 January 2018
Lots of bans in Standard this week. But Rampaging Ferocidon?
Rampaging Ferocidon Banned in Standard
Of the four most recent bans, three are relatively understandable.
So these three make sense.
You might not have bet on Ramunap Ruins... But it makes sense.
Rampaging Ferocidon wasn't the best, or the second-best, or the eighth-best card in Mono-Red. In fact, many Mono-Red decks didn't even play four copies main deck!
The Brilliance of Banning Rampaging Ferocidon
While counter-intuitive, the Rampaging Ferocidon ban is wonderful in a certain light.
Forget for a moment about the Randy Buehler-era paradigm of banning only the broken cards. What about banning cards that make the format less fun?
The problem with Rampaging Ferocidon is that it makes it very -- very -- difficult to sideboard against Red Decks. It's nice to be able to side in life gain cards and have them work, right? But even cards like Regal Caracal become liabilities... It stinks to trigger Rampaging Ferocidon but not be able to cash in on lifelink.
And Rivals of Ixalan, Too!
While most of this podcast is a discussion of the recent bans (plus a master class in game design by Patrick), we would be remiss to leave out some of the new cards that, you know, came out last week.
What red creature might make a massive impact coming up?
A flyer that pre-empts Glorybringer and might even compete with Hazoret, the Fervent?
Check out "RRRR" to find out!
This episode is sponsored by ZipRecruiter. Top Level Podcast listeners can post jobs to ZipRecruiter for FREE at Ziprecruiter.com/TopLevel
Thu, 16 November 2017
Sand Strangler Graduates to Main Deck!
Stephen King said it.
William Faulkner said it first.
Kill. Your. Darlings.
Which darlings, you ask.
How about the automatic three-of (if not four-of) at the Ramunap Red four? Hazoret the Fervent.
Cut Hazoret? Are you crazy?
Hazoret the Fervent versus Whirler Virtuoso
As a red mage, have you ever faced off against Whirler Virtuoso? If you haven't, it sucks. It's just really hard to bust through, even though you have one of the best offensive threats in the format.
Now imagine -- assuming sufficient Desert power -- Sand Strangler against Whirler Virtuoso.
Smoosh, right? Smoosh.
When essentially half of the format is Energy decks, Sand Strangler over Hazoret main deck starts to make more sense.
Pro Tour Hall of Famer Ben Stark executed on exactly this plan, finishing in the finals of Grand Prix Atlanta with a new look at Ramunap Ruins.
Wait a minute! Don't I just suck in the mirror now?
While cutting Hazoret -- one of the most important cards in the mirror match -- certainly costs you percentage in the mirror, Ben counterbalanced with the duo of Sand Strangler and Glorybringer.
Remember: Sand Strangler and Glorybringer are two of the most frequently sided in cards in Red Deck mirrors.
So while you lose some Hazoret points, you get back some "free" sideboard creature points.
... And it's not like Ben's deck can't side in a bunch of Hazorets after boards.
But mathematically? There is more Energy than Red right now. Ben's metagaming was simply masterful.
New Decks Aplenty
Desert Red was cool, but it wasn't alone.
This week Patrick and Mike tackle such instant classics as:
Check out "Masterfully Metagaming Sand Strangler" and you too may just become a metagame master!
Fri, 10 November 2017
Meet River's Rebuke: Mirror-Breaker
Have you ever played the Temur Energy mirror match? And by "Temur" Energy we would include Four-color Energy and its cousins. The archetype is so good at brick walling itself.
Everyone has plenty of material. Attune with Aether, Rogue Refiner, and Planeswalkers can help develop resources. The Scarab God gives you something to do with your long-term land. It can bust through opposing defenses over time, and from multiple directions. Glorybringer -- especially in multiples -- combines evasion with card advantage. And Planeswalker-slaying!
But yet, Whirler Virtuoso is so good at keeping damage at bay!
How are you supposed to bust through?
May we suggest River's Rebuke?
River's Rebuke: Next Level Sideboarding
Here's the thing about River's Rebuke.
It's a sorcery.
Who sides in Negate against Temur Energy? You know, the deck with 21-25 creatures? Would you side in Negate? What do you plan to Negate? A giant Vehicle? You've already got Abrade for that.
It sits in your sideboard.
Meanwhile, you and your opponent accumulate more and more material, brick walling one another until...
Somebody Casts River's Rebuke
Here's the other thing about River's Rebuke. It's one-sided. Many times when you cast it, the game will be over that turn. You know all that Whirler Virtuoso brick walling? Ain't no one home to defend. Even The Scarab God is going to fail in the face of River's Rebuke.
Two members of the Pro Tour Ixalan Top 8 -- Christian Hauk and Piotr Glogowski -- ran it last weekend.
Temur Wasn't Even the "Good" Energy Deck
Sultai Energy in the hands of former World Champion Seth Manfield reigned supreme. The trickiest of the Energy decks, Sultai has a two-card combo of Hostage Taker and Blossoming Defense that few decks want to tussle with.
Learn more about Temur, Sultai, and the entire PT Ixalan Top 8 in "Energizing River's Rebuke" now!
Fri, 3 November 2017
Approach of the Second Sun
Patrick is coming to us straight from Pro Tour Ixalan this week! He played a new take on R/W Approach of the Second Sun with Sunbird's Invocation, but more mana and fewer expensive spells.
The Pro Tour is lousy with Temur Energy (and Four-color Energy, and Sultai Energy)... But that just gives it structure to attack! Patrick's approach to Approach seems thought-provoking now, and sounds like it will be influential moving forward. Most opponents have many "dead" cards in Game One. Imagine the B/U Control opponent who cycles through his entire deck with Search for Azcanta only to find... There is nothing to find.
Or the Energy deck (or any deck, really) that doesn't kill you fast enough... Can they stop you from playing your Approaches?
Well... Sometimes :)
Fri, 20 October 2017
Sunbird's Invocation was a "Perfect 10" at US Nationals
The Sunbird's Invocation Combo
Adam Bialkowski busted open Standard with a 10th-place finish at US Nationals last weekend. He used a R/W Board Control-slash-Combo deck utilizing this big red six and a certain favorite white seven...
Here's the simple explanation of this combination:
This together, these two cards represent a turn seven insta-win combo.
Sunbird's Invocation Fail State
So you've invested six mana in a big red enchantment.
Miraculously, you've untapped, still alive.
However you don't have an Approach of the Second Sun...
What's a girl to do?
Chin up, Planeswalker! So you don't have a turn seven insta-win! That doesn't mean you don't have game...
Your Invocation plays a pretty good "personal Howling Mine" once you've untapped. Basically, your spells can potentially snowball into more and more spells. In the 10th place version, there are a ton of expensive cards -- tons of fives sixes and of course sevens -- that make its centerpiece enchantment really look good.
What's Wrong with Sunbird's Invocation?
If there is anything "wrong" with the Perfect 10, it might be all those expensive cards!
Adam certainly benefited from a (current?) (short-term?) gap in Mono-Red popularity. The archetype version only has one Magma Spray in the main deck, and no real way to develop its game plan against B/U Control in the early game. Further, it has a lot of expensive cards but no great way to ensure it hits all its land drops.
That isn't taking anything away from the innovation; just to say that there is still a lot of room for optimization.
A flaming owl wasn't the only hot Hot HOT deck to stand out at US Nationals. Check out "" now to learn more about Abzan Tokens, Mardu Vehicles, and more on the B/U Control v. U/W Control matchup in Standard!
Fri, 13 October 2017
Longtusk Cub headlined one of the best decks in the Worlds
Worlds was awesome!
We saw an amazing overlap of one of the best players of all time wielding those top skills at exactly the right time, combined with great preparation and and even better 60/75.
But we get it.
You have questions...
Top Level Podcast is here to answer those questions this week! Questions like...
Don't you fret, beloved listeners! The answers to these and other burning questions await in...
The Best Decks in the Worlds
Fri, 6 October 2017
Some cards are just better than the others. Hostage Taker is already one of the best.
Actually... Make that Better than the Best
Brainstorm. Fact or Fiction. Oath of Druids.
Vampiric Tutor. Hermit Druid. Upheaval.
The Top 8 of Pro Tour Houston 2003 sounds like the love child of the Banned and Restricted List and a general rundown of the best spells from almost any format. But the best card of the era? Believe it or not?
A four-of in Mono-Black Reanimator and a key bullet in The Rock's sideboard, Faceless Butcher was a cast-able answer to everything from a mid-range All-Star like Spiritmonger to a combo-riffic 20/20 Cognivore.
Hostage Taker is like Faceless Butcher... But way, way, better. It has the same basic ability, but offers the opportunity for a three-for-one upgrade (rather than just two-for-one).
Five Mana: The New "Splinter Twin" Combo
How are you supposed to deal with The Scarab God? A Fatal Push? Ask it to Walk the Plank? Stockpile a bunch of energy and hit it with Harnessed Lightning?
None of those seem like very good solutions to The Scarab God.
What about removing it from game?
Hostage Taker seems like a great way to deal with The Scarab God... Only that 2/3 body isn't exactly durable. Every Abrade and Lightning Strike (plus like half the Fatal Pushes) will kill it.
... Unless you make it hexproof or something. So that's why, Sultai!
Hostage Taker + Blossoming Defense is like peanut butter and chocolate.
When you put Hostage Taker and Blossoming Defense together, you can -- for sake of argument -- exile the opponent's The Scarab God (which you would probably have to do to win, anyway)... And catch your breath for one mana. All you need to do is get the untap and that The Scarab God can be yours! You will be the unbeatable mage!
A great solution to a certain supposedly "indestructible" red God, Hostage Taker is nevertheless quite vulnerable to a Red Deck's many point removal spells. Blossoming Defense is equally useful here while you bide your time for the untap.
Hostage Taker: Taking Hostages Here, There, Everywhere
Sultai ruled the day at the first Standard Open of the season... But who knows just how far the long shadow of Hostage Taker may loom? God Pharaoh's Gift decks seem to be leaning towards the black and blue of Esper. There might be an honest to god Pirates deck hiding in the metagame. Poor dinosaurs! It's gotta suck to have such great creatures... Only to have to deal with them yourself when The Scarab God and Hostage Taker are across the table.
More on Hostage Taker's meteoric rise (and the rest of the opening weekend of Ixalan Standard) right here:
Fri, 25 August 2017
The Scarab God ends games quickly
Pro Tour Champion Patrick Chapin and Resident Genius Michael J. Flores begin their discussion of The Scarab God in an odd context... Splashed in a version of Michael Jacob's Temur Emerge!
Even here, The Scarab God is just a remarkable threat. After all, it is a 5/5 creature for five mana to start. Killing The Scarab God is a challenge, to say the least. The other two lines of text are as good as they are anywhere.
The Scarab God against Gate to the Afterlife
One of the big incentives to The Scarab God right now is its ability to interact with God-Pharaoh's Gift type decks.
Whether on its own or in concert with Kalitas, The Scarab God puts tremendous pressure on the opponent's graveyard. Consequently, the opponent might never have six creatures in his graveyard, say.
What should you steal? And when?
Angel of Invention is one of the best cards you can reanimate.
Patrick likens this combination to Donate / Illusions of Grandeur! The increased size of Angel of Invention (4/4 to start, when a zombie instead of just an angel) combined with the creature's natural lifelink protects your own life total while smashing for a ton in the air.
Depending on your archetype, The Scarab God might want to reanimate Trophy Mage. Trophy Mage in the current Standard only has the purpose of finding Gate to the Afterlife (which, in turn, only has the job of setting up God-Pharaoh's Gift)... This not only gives you potential redundancy but can keep your deck strong through the mid-game, even through multiple copies of Abrade.
The Scarab God needs no help
Mike speculates you might want to play Strategic Planning to help fill your graveyard.
Patrick cautions that the god needs little help in filling your own graveyard. The creature, remember, is huge and next to impossible to kill! The Scarab God will typically do fine just reanimating whatever the opponent gives you for targets (though he concedes that getting the big five itself into the graveyard for purposes of Liliana reanimation might be nice).
The two riff on a potential new B/U deck, based on Patrick's GP Denver Grixis build.
This podcast covers many additional topics... Everything from Brad Nelson's continued dominance of Standard (this time with Temur Emerge) to the U/R Advanced Stitchwing deck, to speculation about post-rotation deck archetypes. Check it out now!