Fri, 7 December 2018
Detection Tower made quite a splash in Golgari this past weekend! Learn why this land is such a solid add for the Standard midrange deck... and beyond!
Fri, 30 November 2018
Carnage Tyrant may be the most important large threat in Standard. Learn how it's gone from a mirror-breaker to a insurance against Jeskai right here!
Fri, 23 November 2018
Adrian Sullivan played four copies of Niv-Mizzet, Parun in his Grand Prix-winning Jeskai deck. Learn how that transforms the archetype in this week's cast!
Tue, 20 November 2018
WotC gave us a free preview from Ultimate Masters! Patrick and Michael reminisce about the classic Spirit, Sovereigns of Lost Alara in this bonus episode!
Fri, 16 November 2018
Boros Aggro took a whopping 6 of the Top 8 slots at PT Guilds of Ravnica. Is this deck just a flash in the pan, or will it be a pillar of the metagame?
Fri, 9 November 2018
Supreme Phantom is a great Magic card! It starts off with a respectable body for its cost, and adds two great abilities that help Bant Spirits rule Modern.
Fri, 2 November 2018
Tocatli Honor Guard just got a promotion. This 1/3 will be industry standard for Standard this weekend; if you're relying on Jadelight Ranger... watch out!
Thu, 25 October 2018
Tons of Guilds of Ravnica cards are appearing in high performing Modern decks. But the question is: Will Tajic, Legion's Edge take over?
Fri, 19 October 2018
Golgari is the early king of the Guilds of Ravnica Standard format. Find out what makes the b-g deck so good in this new podcast!
Fri, 12 October 2018
Learn what makes Experimental Frenzy one of the most exciting new cards from Guilds of Ravnica!
Fri, 28 September 2018
Patrick and Michael agree in their enthusiasm about Doom Whisperer from Guilds of Ravnica. Great finisher here! Surrounded by many other great cards.
Fri, 21 September 2018
Guilds of Ravnica continues to wow us! Patrick and Michael continue their takes on Guilds of Ravnica and its many new cards.
Fri, 14 September 2018
Wizards of the Coast gave us a cool new card from Guilds of Ravnica: Crackling Drake! Patrick Chapin & MIke Flores discuss the new set with Izzet flavor.
Thu, 13 September 2018
Assassin's Trophy is a flexible new tool from Guilds of Ravnica. It's undercosted, powerful, and will see play in all the main formats for years to come!
Fri, 7 September 2018
Ral, Izzet Viceroy headlines an Izzet-tacular first look at Guilds of Ravnica! What makes Sinister Sabotage great? Why might you play Firemind's Research?
Thu, 30 August 2018
It turns out Arcbound Ravager and Hardened Scales go together like peanut butter and chocolate. Learn about this new duo + all the latest Modern tech here!
Fri, 24 August 2018
From Rekindling Phoenix finding a new home in Grixis to Viashino Pyromancer in Wizards beatdown, Standard continues to evolve... and surprise us!
Fri, 17 August 2018
Wildgrowth Walker contributed to one of our favorite decks of the week! Check out our take on Sultai Midrange + all the innovations of an evolving Standard!
Thu, 9 August 2018
Palace Jailer made two of the Top 4 Legacy decks at the Pro Tour... including the winning Death & Taxes! Find out what makes this card so special (and more)
Fri, 3 August 2018
Graveyard Marshal headlines an all-new Zombies deck. Will mono-black aggression be the dark horse at the upcoming Pro Tour? Standard continues to evolve...
Thu, 26 July 2018
*THIS IS A RE-UPLOAD* ... Something went wrong with the original file. Hopefully this one is perfect :)
Thunderbreak Regent joins Glorybringer, Stormbreath Dragon, and Sarkhan, Fireblood in a powerful new strategy for Modern. Skred you!
Fri, 20 July 2018
Nicol Bolas, the Ravager rocked the Week 1 Classic! With 3 copies played in 3 different decks, Magic's biggest bad guy repped in multiple archetypes, too.
Thu, 12 July 2018
Your puny little red men are no match for Giganotosaurus. It's a tough cast, though. Is there a legitimate reason to go GGGGG over Verdurous Gearhulk?
Thu, 5 July 2018
Goreclaw, Terror of Qal Sisma
When might you play Goreclaw, Terror of Qal Sisma?
Goreclaw, Terror of Qal Sisma is the king queen of Bears!
I know, I know... Goreclaw is not a 2/2 for 1G; but Bear it claims to be.
Okay, okay... Let's get past the Vorthos on this card. What might make you want to play it... Or not?
In a world of where Lightning Strike and Abrade are played in the most popular deck, three toughness is a bit of a liability on a four casting cost creature; at least one that isn't doing something absolutely card advantageous on the way in.
Patrick speculates that the three toughness is a deliberate structural weakness in the card against red -- a weakness green doesn't usually have -- for other reasons.
Other reasons? Well we'd have to have a doozy of one to accept such a limitation. Maybe a better driving question would be...
WHY Would You play Goreclaw, Terror of Qal Sisma?
Easy: You want to get the drop on a seven-drop.
Goreclaw costs four. Presumably you hit your land drop the following turn. That's five. Alongside Goreclaw's two mana-breaking ability, you can hit something like the new Darigaaz the next turn!
Kind of need your three toughness four-drop to live for that to work out.
Michael is not necessarily convinced. Among other issues, the best five-power [green] creature in the format [by his estimation], Steel Leaf Champion, not only comes down before Goreclaw most of the time... Even when you draw your creatures in the right order, Goreclaw won't help you cast it.
Another new green monster maybe?
Fine, Fine... How About Runic Armasaur Then?
Runic Armasaur has a lot of awesome things going for it.
Size-wise, this card is comparable to the ubiquitous Thrashing Brontodon. That's not a bad place to start. Runic Armasaur isn't quite big enough to stop Hazoret the Fervent, but five toughness is a big brick wall.
Runic Armasaur is punishing to fetchlands, so may have more impact in larger formats. In Standard, it will prove quite effective against Evolving Wilds.
But where Runic Armasaur will really shine? Walking Ballista! Bam! The best card in Aether Revolt is going to have a really tough time generating card advantage against this particular dinosaur.
Speaking of dinosaurs, If Runic Armosaur is good enough, it may just make Thunderherd Migration good enough. Thrashing Brontodon, Ghalta, Gigantosaurus... There may be just enough dinosaurs to hit critical mass of thunder lizards.
We shall quickly see.
To see more; or hear more, rather, including innovations in Senor StOmPy and Dimir Midrange, click the little play button:
Fri, 29 June 2018
Sarkhan, Fireblood is an exciting new Planeswalker from M19. Check out its new Dragon-centric synergies and card advantage options in this week's cast!
Fri, 22 June 2018
Resplendent Angel is just one of several strong flyers from Core Set 2019, revealed earlier this week.
Doesn't Resplendent Angel Just Get Killed by Abrade?
That's the problem, right?
As a 3/3 flyer for three mana, Resplendent Angel is a nice package for its cost. Its many other abilities imply that it should be able to take over the game by itself.
But with only three toughness, it is vulnerable to multiple cards in the most popular current Strategy... Not just Abrade but Lightning Strike will eliminate this creature.
While the Angel has the ability to buff itself offensively and gain lifelink... That doesn't cure three toughness versus instant speed removal. The same Abrades, the same Lightning Strikes, will be able to shoot it out of the sky in response.
They can't always get her, can they? And anyway, when she's good, she's got to be really good.
The Resplendent Angel Payoff
Hit you for five!
Extra Serra Angel, yadda yadda yadda.
Is that the payoff?
It is certainly a payoff... But there is no reason to think so narrowly.
Resplendent Angel is pretty efficient: A 3/3 flying creature for three mana is a heck of a Gnarled Mass! But this is a card that can get better in the right context.
But that's not all!
There are just a critical mass of life gain cantrips. You can cast Renewed Faith, gain six life, and get a 4/4. But M19 brings with it Revitalize. This card can combines both halves of Renewed Faith, but with a little less flexibility.
What we mean to say here is that at some point Crested Sunmare has got to good enough at some point, right? #horsetribal
Tons more M19 in this podcast, including scads more flyers; from Nicol Bolas to his fellow Elder Dragon Legends. Many of them look equally fantastic. Learn more in the cast.
Wed, 20 June 2018
Wizards sent us Liliana's Contract to reveal to you!
... you draw four cards...
So... Who's in it for drawing four cards?
At five mana for four cards, Liliana's Contract is priced similarly to Tidings. In its day, Tidings was a Standard Staple in Vore decks to a variety of control decks.
While the four life is potentially prohibitive (versus, you know, losing zero life) it's important to note people are paying four mana and two life to draw cards in black right this format.
For one more mana, Lilian's Contract represents a powerful upside.
Its being an enchantment is quite interesting; you can draw four into your Demons, it can sit around waiting for a win, or you can play it after you've already got your Demons.
This implies, of course, people will want to play for the Demons. Some might just want to draw four cards.
... four or more Demons...
Lilian's Contract is powerful and flexible. It can probably fuel a black control deck that happens to play Demons... Or you can play a dedicated Demon-combo deck.
There are multiple playable Demons in Standard. Ammit Eternal has already proved Top 8-capable; while Demonlord Belzenlok is the "big bad" of Dominaria. Lilian's Contract might be great randomly alongside a handful of already-good-enough Demons.
But you can also try a dedicated strategy!
With Arcane Adaptation, you can turn any creature into a Demon
With Arcane Adaptation in play, it will be much easier to produce four differently-named Demons. Every token, every random body, will get you that much closer to winning immediately with Liliana's Contract.
Thanks again to Wizards! See you back here tomorrow for our regularly scheduled episode.
Fri, 15 June 2018
We're already seeing new cards from Core Set 2019! Two of the most promising are the Militia Bugler and Planeswalker Vivien Reid.
Where Would You Put Militia Bugler?
Militia Bugler is a source of card advantage that is somewhat restrictive on your deck design.
Mike puts Militia Bugler on "Gonti for yourself" ... He's not wrong. Not that wrong anyway.
Like Gonti, Lord of Luxury, Militia Bugler is a 2/3 creature with an ability once it hits the battlefield. In Gonti's case it is Deathtouch and in the Bugler's case Vigilance. Both of them generate card advantage by looking at the top of someone's library; theirs in Gonti's case, your own in the Bugler's.
Militia Bugler has the benefit of costing three mana rather than four; but comes with a meaningful deck design price: If you're going to get paid off by Militia Bugler, you will have to have a certain number of [other] creatures with a maximum of two printed power.
If you've built your deck appropriately, Militia Bugler plays in the range of Sea Gate Oracle or Court Hussar -- both contributing creatures in their respective Standard formats.
Perhaps most importantly for Standard, Militia Bugler can grab you the zero-printed-power powerhouse, Walking Ballista!
Is Vivien Reid "the green Teferi"?
Vivien Reid will be a key Role Player in Standard, if not quite "the Green Teferi".
Like Teferi, Hero of Dominaria, Vivien Reid is a five mana planeswalker.
Both draw extra cards with their first abilities; both blow up things (with some measure of limitation) with their second abilities. Your mileage will vary substantially with their respective limit breaks, though.
Mike's initial love for this card comes from its very obvious superiority over the already-played Crushing Canopy. Sure, Vivien Reid costs two more mana than Crushing Canopy, but the [-3] ability is wildly better! Not only can you potentially keep a draw-engine planeswalker, you gain the ability to destroy artifacts.
This thing is a fantastic answer to Lyra Dawnbringer, right?
Coming back to the card advantage ability, Patrick points out the [+1] is quite a bit better than just drawing a card. You can Impulse for a land if you need it, and otherwise, you're probably digging for Brontodon, Chupacabra, or The Scarab God.
Basically, Patrick likes Bugler best among the new cards; and Mike likes Vivien Reid best. But there are lots of great cards revealed from Core Set 2019. We go over lots more of them.
Fri, 8 June 2018
There Were "Only" 23 Bomat Couriers in the Top 8
So the big story of Pro Tour Dominaria was the insane red-ness of the Top 8. With seven of the decks in the Top 8 being black-red or mono-red, the unambiguous card of the tournament was:
The Top 8 of Pro Tour Dominaria featured Twenty-eight Goblin Chainwhirlers
According to this article by Mike, the record for creatures (or for that matter enchantments) in a Top 8 is 28. So Goblin Chainwhirler ties the ceiling held by Sylvan Caryatid and Courser of Kruphix.
BTW - Patrick won that Pro Tour ;)
So here's the thing... Goblin Chainwhirler is often accompanied by Bomat Courier. In this Top 8 five of the seven Red Decks played both 1:1. The winning Red Aggro, though, ran only three copies of Bomat Courier. Finally, one more mid-range black-red take played zero.
The question remains: Do you side it out? For that matter, is it 100% correct to play Bomat Courier at all?
The Problem: Bomat Courier is No Good in the Mirror
Bomat Courier is a good card... It just has one toughness. In past red mirror matches, the little Construct represented an important source of long-term card advantage. However in a world ruled by Goblin Chainwhirler, it is just a one toughness creature that is out-classed by every other playable card in black-red or mono-red.
Typically, that means you should side out Bomat Courier in the mirror (provided you play it).
Llanowar Elves versus Bomat Courier
Bomat Courier, as we said, is out-classed by every other card in an opposing Red Deck. Every card the opponent plays might be better, so it is pure liability. On balance basically nothing is better than Llanowar Elves.
You've got it! Fast Llanowar Elves draws can lead to your best stuff, like a turn-two Dinosaur to hold the fort, or the jump to a Ravenous Chupacabra or Hour of Promise to put you ahead of the Red Deck.
So... Should You Play Bomat Courier?
In a format like Unified Standard, where you will play against a maximum of 33% Red Aggro decks, Bomat Courier is probably a good inclusion.
In regular Standard... The clay isn't dry yet. Will more than 50% of your opponents be Red Aggro? Will 7/8? Or even more lopsided, as Patrick described? If you face an overwhelming number of Red Aggro opponents, it might make sense to eschew the card, or play it in the sideboard, as was done in a recent Grand Prix Top 4.
"Teferi Jokers" don't Play Bomat Courier
While Red Aggro variants are undoubtedly best, it's hard to deny the allure of Teferi, Hero of Dominaria. After all, he is in fact a hero. Here are some things you might want to consider if you're for some reason straying from Bomat Courier beatdown:
We go over LOTS of lists this week, some of which didn't even play Goblin Chainwhirler, let along Bomat Courier. Absorb it all here:
Thu, 31 May 2018
With Pro Tour Dominaria coming up this weekend, find out where battle lines are drawn, what old tech might be back + a brand new archetype for Standard!
Fri, 25 May 2018
Teferi, Hero of Dominaria has fast become a four-of Staple & preferred way to win for U/W decks in Standard. Learn the ins and outs of this planeswalker now
Fri, 18 May 2018
Goblin Chainwhirler is the kind of card that can get Patrick Chapin to play Unlicensed Disintegration! Learn all about what makes Chainwhirler so good here.
Thu, 10 May 2018
This is History of Benalia:
History of Benalia
History of Benalia is a three mana Saga.
A Saga is a sorcery-speed enchantment.
It produces two power on the first turn you play it. Then, when you reach Chapter II of the Saga, it produces an additional two power. Consequently -- and not to be too obvious -- but that is four power across multiple bodies for three total mana.
Thanks to Chapter III's "Knights you control get +2/+1 until end of turn[,]" with only the two Knights, you can attack for eight on the card's third turn in play! Because of this, History of Benalia can both burst forward offensively and slow the opponent down with multiple blockers defensively.
This is Lingering Souls:
Lingering Souls is a card of extraordinary power. It was banned in its original Block Constructed format, and has contributed to any number of decks across multiple formats. Not Block of course, but other formats. Jon Finkel played it to his umpteenth Pro Tour Top 8 in an Esper Delver deck. It has contributed to everything from a white splash in Jund to a colorful wink in Eldrazi Modern decks.
Like History of Benalia, Lingering Souls produces two power for your initial three mana investment. To get the next two power, you need to invest an additional two mana (and in another color).
Certainly, Lingering Souls has some considerable upside relative to History of Benalia. You get more bodies. Those bodies in fact fly. You can get all four on on turn if you have five mana available... But that's the crux of it; with History of Benalia, you never need to pay the additional two mana!
This is Raff Capashen, Ship's Mage:
Raff Capashen, Ship's Mage
Raff Capashen, Ship's Mage really likes Historic cards.
"Saga" is a Historic type; consequently, Raff likes History of Benalia.
One of the many synergies that you can exploit thanks to Dominaria's heavily Historic themes is to play History of Benalia during times that you couldn't normally play an enchantment or other sorcery-speed card (e.g. Lingering Souls).
History of Benalia has already started showing up in a variety of decks. It is going to be a great card in Historic-themed decks, white swarm decks (or B/W Tokens decks), and will be a consideration for everything from G/W Aggro to U/W Control.
Someone should write a song about how good this card is.
But for now, please settle for this podcast.
Thu, 3 May 2018
Lyra Dawnbringer was at least the second most successful Dominaria card of the set's first sanctioned weekend.
Lyra Dawnbringer and Llanowar Elves
The Legendary Angel wasn't the most successful Dominaria card to debut this past week. That honor would belong to Llanowar Elves... But in at least one MTGO 5-0 deck, Angel and Elf Druid worked hand in hand.
Lyra represents a powerful top end. Not only does this card pay you off for your commitment to cards like Merfolk Branchwalker (that can help dig you to five or more lands), but Llanowar Elves can get you to your powerful 5/5 ahead of schedule.
And what is better than Shalai, Voice of Penty followed by the Dawnbringer? In times past, tapping out for an awesome 5/5 creature might be good defense... But it can stink when the opponent removes it and crushes you with an attack. If you lead off with Shalai, Lyra will have hexproof. So not only will she not be going anywhere (unless the opponent removes your other Angel), but Shalai will crush in with lifelink. Par-tay.
Lyra Dawnbringer and Raff Capashen, Ship's Mage
Raff Capashen, Ship's Mage changes everything!
Leading off with this creature on turn four (presumably at the end of the opponent's turn, ideally when the coast is clear), you will be able to play cards like Lyra at instant speed!
Instant speed Walking Ballista?
Instant speed Teferi, Hero of Dominaria? It may seem counterintuitive to play a planeswalker on the opponent's turn, but the ability to guarantee it resolves may be worth one lost activation. If there is a card that will have zero trouble recouping the lost utility, it is the card-advantageous Teferi.
How about instant speed History of Benalia? How top notch is this potential move? You can make a token at instant speed (potentially blocking with it) and then still get the next 2/2 on your own next turn! This will feel very much like getting both Chapter One and Chapter Two immediately (though only one will be allowed to attack).
Lyra Dawnbringer, Sideboard Superstar
One of the cool things about Lyra is that she isn't even played main deck all the time! U/W decks in the market for creatures might play it main (or they might play only Torrential Gearhulk). But Approach of the Second Sun decks probably wouldn't. Neither would Orzhov Tokens or white Swarm decks.
You know what they all have in common?
2-3 copies of Lyra Dawnbringer coming in after sideboards.
Check out 106:49 on Lyra Dawnbringer now!
Thu, 26 April 2018
Will Lich's Mastery be THE ONLY viable strategy in Standard?
This card is poised to completely warp Standard! It is a draw engine of unprecedented power. Imagine for a moment you were playing a big format and ran Lich's Mastery alongside Nourishing Shoal... The ability to draw cards with little to no incremental mana investment (after the initial six mana investment, of course) is unprecedented!
This Legendary Enchantment has no such limitations.
Lich's Mastery + Gideon of the Trials
White is a natural pair to Lich's Mastery in Standard. Renewed Faith is one of the most obvious best buddies. It cycles to help you hit land drops early. Later on, you can draw six -- count 'em six -- extra cards for just one card!
Fumigate is also an awesome addition. The ability to gain one life per creature killed takes on new meaning when each of those creatures represents even more card advantage.
But what about Gideon of the Trials?
Is there a particular synergy with this Planeswalker that can also prevent you from losing the game? Yes!
Not only does Gideon rumble (giving your combo-control deck a way to win) but it can protect you from losing the game by losing your Lich's Mastery. Further, it gives you a redundant synergy with Glorious End.
Any two of the three -- Lich's Mastery, Gideon of the Trials, and Glorious End -- are great together!
Lich's Mastery + Glorious End
Glorious End + Gideon of the Trials was a combo that never quite hit in Standard. Is it awesome? Probably... But it never quite hit.
What happens when you add a third leg to the stool?
What happens when that third leg has hexproof?
Glorious End is just awesome with Lich's Mastery. Can you just Time Walk your opponent with Lich's Mastery in play? Sure. You can also Fog them, Counterspell them, and generally laugh at them from behind your Legendary Enchantment while they expend resources.
But did you ever think about this?
Cast Glorious End on their Turn Five. Maybe on their upkeep?
Untap and play the Lich's Mastery in your hand!
What if you don't have a Lich's Mastery in your hand... yet? The planned End-Mastery play is a big game, but what might be even more fun is the desperate Glorious End-into-praying-to-draw-Lich's-Mastery. All part of the range.
All Kinds of Lich's Mastery Decks
In this episode of Top Level Podcast, Pro Tour Champion Patrick Chapin and Resident Genius Michael J. Flores discuss all manner of builds around and including this seductive six drop.
Black-White, Mardu, and even straight black takes are on the table.
Gifted Aetherborn? Creatureless? A couple of big guys? A ton of lifelinking Knights? Give this one a listen and figure out how you want your BBB3 to go in the coming months.
Fri, 20 April 2018
Tempest Djinn is one of blue's signature cards from Dominaria
Tempest Djinn is Much Stronger Than Serendib Efreet (in the right deck)
Despite its initial appearance, Serendib Efreet was a blue card.
A good place to think about this most respected of Djinn is the Revised misprint, Serendib Efreet. Serendib Efreet was a 3/4 flying creature for U2 (blue, despite the card frame)... With a drawback!
Serendib Efreet saw play in a variety of decks, and fast multicolored aggressive mages would often dip into blue to play it. Again, despite the self-inflicted damage.
Dominaria's Djinn is much harder to cast, sure. That is a lot of blue pips in the top-right!
But, the payoff is also much greater. In a deck with, say, twenty-five Islands, Tempest Djinn's floor is a Serendib Efreet with no drawback. Each and every incremental Island will make it a faster and faster racer.
Tempest Djinn is Like the World's Greatest Rishadan Airship (in the right deck)
Unlike Rishadan Airship, Tempest Djinn can block
In its era, Rishadan Airship was one of the most important creatures played in the Blue Skies archetype.
Rishadan Airship was not great in very many other decks; it could not block consistently, and even when it could block, it would probably die. But offense-wise? Blue Skies was one of the best decks in Masques Block Constructed + was a favorite of some of the best Hall of Famers in Standard.
Tempest Djinn is like a more flexible Rishadan Airship. Again assuming an Islands-heavy (if not Islands-only) mana base, Tempest Djinn presents the same offense as Rishadan Airship -- at least -- but can also block. Not only that: It can block and often survive!
This flexibility is one of the most important aspects of Tempest Djinn. You can tap out for it on turn three, Skies-style to race... Or you can tap out for it on turn three to block a Red Deck's 3/2 attackers.
Or -- get this -- you can tap out for Tempest Djinn, block... And then back over itself (and generally for four damage).
Tempest Djinn will Redefine Blue in Standard
Patrick made a deck.
Mike is wild about it.
Check out how our intrepid duo thinks Tempest Djinn will be played in Standard right here!
Fri, 13 April 2018
Warkite Marauder is a heck of a Magic Card
Playing Fair with Warkite Marauder
Let's start with the basics: Warkite Marauder is a pretty cool Magic: The Gathering Card. We've seen people play cards on the order of Welkin Tern -- a blue 2/1 flyer for two mana with a disadvantage -- in Standard Pro Tours.
Warkite Marauder is loads better than the best Vaporkin! It simply doesn't have the disadvantage. Meaning, Warkite Marauder can block whomever it wants.
But that's not all! As a 2/1 creature with flying, Warkite Marauder is not particularly resilient. It's cheap -- evasive maybe -- but also small. Basically anything will kill a Warkite Marauder in combat.
So, the ability to remove flying from a potential blocker is very useful. Get in there for two!
Who Plays Fair? God-Pharaoh's Gift
Here's the thing: A fair Warkite Marauder is pretty good. Better, in fact, than cards good players have played in recent years.
But no one is saying you should "play fair" with it. No sir!
The new style of U/R God-Pharaoh's Gift is basically a Red Aggro deck... But with a graveyard-combo twist. God-Pharaoh's Gift can correct the solo toughness of this Human Pirate, and haste enhances its combat trigger.
The U/R deck can act like Red Aggro (starting with Bomat Courier on turn one, but just happens to have a more explosive relentless end game.
The Real Value of Warkite Marauder
Good by itself.
Good with God-Pharaoh's Gift.
But the real value of this Human Pirate?
Teaming up with Walking Ballista and Fanatical Firebrand, Warkite Marauder can "build a Terminate" ... But it's better than that! This is a "Terminate" that can take care of The Scarab God!
Not only will Warkite Marauder pull The Scarab God's toughness down to one (where it will be easy prey for one direct damage)... But because The Scarab God will lose all abilities, it won't come back.
Warkite Marauder is just one of dozens of cards discussed in this episode! Most of the time is actually devoted to Dominaria. Check it out!
Thu, 5 April 2018
Shalai, Voice of Plenty is a 3/4 Flyer
A 3/4 flyer for four mana is probably not good enough on its own.
That said, there have been highly successful 3/4 flyers -- Angels even -- in the not-so-distant past. All it takes is one good ability and that 3/4 flyer can jump all the way to Staple.
To wit, Restoration Angel:
Like Shalai, Restoration Angel was a 3/4 flying Angel for only four mana. It ended up dominating Standard thanks to synergy with Thragtusk. Restoration Angel was also great at sliding into the Red Zone thanks to end of turn Flash, after a control deck had tapped for main-phase sweepers.
While Restoration Angel was mostly a Standard card (again due to its extraordinary synergy with Thragtusk), it has seen play in larger formats like Modern, often playing with Kitchen Finks or Flickerwisp.
Shalai, Voice of Plenty Turns off Shock
Remember what we said a second ago about just one good ability?
Well Shalai, Voice of Plenty has more than one! Mike focuses on this ability (while Patrick largely focuses on the other). There are many implications to giving not only you but basically everything else on your side of the table hexproof, but one of the coolest is that it turns off Shock.
Or in Modern, it turns off Lightning Bolt.
You can't be the target of the Shock. None of your other creatures can be the target of the Shock. In fact, the Shock can basically only target Shalai. That means, until the bad guys have a second Shock, that first Shock isn't going to be very shocking at all.
What's more, given Shalai's second ability, you can pull it out of even double Shock range with one green activation.
Shalai, Voice of Plenty in Modern
Shalai's "Hexproof" ability is powerful in Modern.
Because Modern has cards like Aether Vial and especially Chord of Calling, the ability to drop Shalai at instant speed adds a powerful dimension.
Current G/W decks, for instance, can slot in [at least one copy of] Shalai as a silver bullet. You can respond to, say, twenty copies of Grapeshot, spoiling the opponent's combo finish.
Even more interestingly, though, Shalai can fill the role of Ezuri, Renegade Leader or Walking Ballista. Shalai is much, much, better than Walking Ballista as a Chord of Calling target, as the latter is generally an inappropriate target.
G/W decks that can generate "infinite" mana will often use Walking Ballista as an endgame finisher. They make a ton of mana, and can kill however. Shuri might be an alternative. Infinite power from multiple creatures, rather than infinite one-point pings, might be slightly inferior (you need some attackers, you need them to be able to get through, you need a combat phase)... But if you are already playing 1-4 copies of Shuri for the hexproof ability, gaining Chord of Calling efficiency while saving a card slot or two might make sense.
Shalai, Voice of Plenty in Standard
Without a doubt, Shalai, Voice of Plenty is going to shine in Standard.
The one-two (rather four-five) punch with Lyra Dawnbringer is just too sweet.
If you untap with Shalai, you can follow up with Lyra and swing for four. Four lifelink (not just three damage) while leaving a plausible defender.
In some cases just tapping out for an awesome Angel might make sense... But it can still die. In this case, Lyra Dawnbringer will gain hexproof. So good luck getting through a flying, first strike, lifelink, and hexproof defender. Lyra will gobble up Glorybringer without even a scratch. It's not like you can kill it with conventional removal.
It is at least arguable that Shalai's third ability will be even more potent in Standard than Modern (infinite possibilities notwithstanding). This ability is highly comparable to Gavony Township.
The deck where you play Shalai is likely going to be G/W. You might have some late-game Llanowar Elves. This ability turns Elves into killers.
But it also turns killers into more vicious killers. Just pulling Shalai and Lyra into the 6+ toughness range is going to be yuge. (They themselves will be yuge.) Shalai might not give itself hexproof, but massive toughness simply means it's tough to kill.
This week's podcast clocks in at nearly an hour and a half.
Shalai, Voice of Plenty is just the first Dominaria card we discuss.
Thu, 29 March 2018
I think you'd be surprised by how much is going on with Danitha Capashen, Paragon.
Danitha Capashen, Pearled Unicorn
Pearled Unicorn? Creatures have gotten better in the last twenty-five years, it seems.
So... a 2/2 creature for three mana? Pearled Unicorn much?
Why would we even want to talk about Danitha? Isn't she just a 2/2 for three mana?
While few players are excited by the prospect of a 2/2 creature for three mana, there is some precedent. Mike, for example, really loves a Borderland Ranger!
But let's assume you're not searching your library for a basic land... Is it possible that you can stick enough additional abilities onto a 2/2 creature for three mana that someone would want to play it?
That is the challenge of Danitha Capashen.
First Strike is only okay, but first strike and lifelink make Danitha a surprisingly potent combat creature. Vigilence and lifelink together make her defensively solid.
But wait! There's more...
Danitha Capashen, Paragon is surprisingly resilient
How is a 2/2 creature resilient?
Is there a hexproof line we somehow missed?
Danitha Capashen, Paragon is contextually resilient. We've already seen Seal Away, a white enchantment that hits tapped creatures. Well due to vigilance, Danitha doesn't tap.
But what about this?
Cast Down destroys nonlegendary creatures.
Danitha is Legendary!
Basically, we have a situation where two of the most popular point removal cards in Standard will simply not be able to target Danitha Capashen, Paragon. Is she invincible? No. But you don't pay a single mana for this additional ability of resilience.
Danitha Capashen, Engine
We have no idea what "Aura and Equipment spells you cast cost 1 less to cast" will actually mean.
But we've seen the card Goblin Warchief.
Cost reduction abilities like this can be format-defining.
Topics Other than Danitha Capashen, Paragon
There are many. Many!
But the most important is probably the sick new Legacy deck that Patrick brews, live. Will it be the hot new strategy? Sure sounds like a consistent turn-three kill to us.
Check it out!
Fri, 23 March 2018
Knight of Grace is a great example of Dominaria's "Time Spiral" Theme
Dominaria: It's Like Time Spiral Junior
One of the things Patrick and Michael like about Dominaria so far is how it pleasantly references what we love about Magic's past. Cards like Llanowar Elves and Gaea's Blessing aside, Dominaria calls up our favorite worlds, from Benalia to Phyrexia, to tell the set's story.
It's not just reprints. It's not just references. Dominaria also updates some favorites! There may be no better example than Knight of Grace.
Knight of Grace: White Knight 2018
White Knight and Black Knight were two of the most iconic creatures in early Magic.
Not only were they each hyper-efficient, they were each "first" ... Each Block would add a variation. Order of the Ebon Hand; Order of Leitbur. Order of the White Shield... All the way, eventually, to Knight of Meadowgrain and even more recent updates.
The most recent? Knight of Grace and its opposite number, Knight of Malice.
What's going on with Knight of Grace?
The buff ability here works a couple of ways. If this were way back in 1996, enough players might have black creatures that the +1/+0 might be meaningful.
But you can cheat this ability on yourself, if you're a little mindful.
A B/W creature deck can already enjoy the buff.
But what about off-color cards that you can play without increasing the number of colors...
There are more, of course.
To find out more, and which, download the podcast!
Thu, 15 March 2018
In Dominaria, Wizards Matter
Here are the first ten Modern Staples -- of the top of our heads -- that happen to be Wizards:
There are more! Tons more! Those are just the first few we thought of.
Why does this matter? The Dominaria set has a number of cards whose performance improves if you have a wizard on the battlefield. Examples: Wizard's Retort and Wizard's Lightning
Put another way, Wizard's Retort is a Cancel… But a Counterspell if you have a wizard on the battlefield.
Longtime listeners probably remember that Mike had some success with another card that was Counterspell if he had a particular creature type: Silumgar’s Scorn. With creatures as good as Grim Lavamancer and Snapcaster Mage being wizards, there may just be ample opportunity to cash in on Wizard's Lightning
There is already precedent to playing three damage burn spells that sometimes cost one and sometimes cost three in both Modern and Legacy. Rift Bolt much?
Being three converted mana cost is actually an advantage sometimes; Chalice of the Void anyone? Grim Lavamancer is already a wizard you might play in either format’s Burn deck!
Mike, at the least, would much rather run one or two copies of this card than, say, Shard Volley.
Dominaria brings us a new Baneslayer Angel
Is this card better than the [multiple] Pro Tour-winning Baneslayer Angel?
Patrick points out that giving other Angels +1/+1 -- and lifelink -- is way better, generally speaking, than protection from demons and dragons. Having a Lyra Dawnbringer in play with a Baneslayer Angel is much better than having two Baneslayer Angels, at least.
In Dominaria, It’s Actually Pretty Easy to be Green
What was Mike talking about? Oldies -- and goodies -- Gaea's Blessing and Llanowar Elves are two of the reprints that the Resident Genius has his eyes on. To wit:
Gaea’s Blessing - According to onetime Lead Developer Brian Schneider, "There’s no reason you should need any other way to win."
… And that’s just the first third of this podcast!
Sagas, Legendary Sorceries, and rules changes await! Check it out now:
Fri, 9 March 2018
Does Manamorphose go in every deck? Apparently it at least goes in Burn now!
Manamorphose in Every Deck?
We've kind of nudged and nudged and winked and winked about it.
One Hall of Famer plays three Manamorphose in a deck that doesn't usually play it; another Pro Tour Champion runs a singleton. Together they get it right.
Manamorphose has been Staple essentially since its printing. There is almost no better card in Storm combo. Not only does it dig in that deck like a blue card, with Goblin Electromancer on the battlefield, Manamorphose even nets mana!
But in Burn?
The Implications of Manamorphose in the Red Deck
Josh Utter-Leyton brought Manamorphose to Modern Burn for perhaps the first time!
The Innovations are not all intuitive (so we'll rattle through them). First of all, with Manamophose but not fringe garbage like Shard Volley, Josh will just draw his Lightning Bolts and Lightning Helixes more often than other Red Decks. That's a given. He is also better set up to grind with those Bedlam Revelers (in-part powered by the Manamorphoses). But colors matter more now!
Tips and Tricks that have nothing to do with Manamorphose
Is Burn Even Good? Manamorphose or No?
Uh, Bogles just won [again].
This time with 4x Leyline of Sanctity MAIN DECK.
I guess listen to the podcast first!
Thu, 1 March 2018
Merfolk Branchwalker is great on two
Think you know what's going on in Standard? Mono-Red Beatdown, some vanilla Sultai with The Scarab God, maybe some B/U Control?
Have we got a GP for you...
Merfolk Branchwalker, Ajani Unyeilding, and Carnage Tyrant?
PT Champion Ari Lax just missed the Top 8 with his Naya Monsters deck. A surprising take on a relatively intuitive build, Ari opted to play Ajani Unyeilding, Cast Out, and Thopter Arrest as white splashes.
Merfolk Branchwalker teams up with multiple 2/x buddies to build towards ambitious mana.
Lax's take played tons of cards that cost four mana or more between deck and sideboard, topping up with some powerful, game-winning, six drops.
I mean come on. Carnage Tyrant! Rawr.
The Khenra Technology: Merfolk Branchwalker in G/R Monsters
Tyler Schroeder won Grand Prix Memphis with a brand new take on Gruul creatures.
We've seen similar shells before. After all Merfolk Branchwalker and Jadelight Ranger make a lot of sense together. Twos and threes, these creatures attack, block, fix the top of your library, and generate card advantage.
By the same token, Rekindling Phoenix and Glorybringer represent a similar thematic duo. Great red flyers with built-in card advantage capabilities, these 4/x creatures represent the kind of high end payoff that you really want to get to with your green explorers.
So where is the innovation?
Adding Earthshaker Khenra and Resilient Khenra as a third pair creates a whole new dimension to the deck. Because "explore" creatures like Jadelight Ranger and Merfolk Branchwalker can put cards into the graveyard, they can imply future card advantage because you can play the respective Khenra cards out of the graveyard.
This is new technology!
Often when Merfolk Branchwalker flips a land, we call that card advantage; now if it flips a Khenra -- and puts it into the graveyard -- it is stockpiling future card advantage!
Will this become an industry standard way to play Standard?
Find out more in this week's podcast!
Thu, 1 March 2018
Courser of Kruphix. Swoon.
Courser of Kruphix was a centerpiece of Patrick's Pro Tour Journey Into Nyx-winning Abzan* deck. This three drop is already a fringe player in Modern. Our prediction is that it becomes even more popular.
Courser of Kruphix is of efficient size for its casting cost.
2/4 for three mana is deceptively great in-context. Courser of Krupix is too big to kill with a lone Lightning Bolt. In this podcast, Mike shares a story of being forced to run his fellow enchantment creature Eidolon of the Great Revel into an opposing Courser of Kruphix and blowing a Bolt to finish it off. But resistance to opposing removal isn't the only story told by this defining creature...
Courser of Kruphix is great with Bloodbraid Elf
First of all, Courser of Kruphix is the exact right casting cost to max out Bloodbraid Elf's Cascade ability. When you flip a Noble Hierarch, you get two cards -- essentially a Lotus Petal plus the Hierarch itself -- but when you flip a Courser of Kruphix, that Lotus Petal is upgraded to a Black Lotus. So great!
But that's not all... Courser of Krupix is good before Bloodbraid Elf, not just being flipped by Bloodbraid Elf. The ability to see the top card of your library can be useful when you play interactive cards. For example, Bloodbraid Elf decks often play cards like Path to Exile or Terminate. If the opponent doesn't have a creature on the battlefield, flipping one of those with cascade will result in a wasted trigger. Courser of Kruphix can help you aim your cascades a little bit better.
Courser of Kruphix is and "Better than All"
As a three drop with solid toughness, Courser of Kruphix is an efficient pre-Jace, the Mind Sculptor play. It can defend Jace well on the turn you tap out for it. But that's not all! Courser of Kruphix's ability to see the top card of your library (and play lands from it) is delicious when combined with Jace's Fateseal and Brainstorm abilities. You can fix your hand by putting a land on top with Jace, and then play it with Courser. Or you can dig deeper (with either) to get a fresh look (for either).
This card from Masters 25 will surely go up in popularity.
Also Revealed: Coalition Relic
With the ability to tap for any color of mana, Coalition Relic once held a special place as a five-color control enabler. It was also a solid accelerator, taking you from three to six in a single turn!
Patrick and Michael are cooler on this preview than Courser of Kruphix, though.
There are just too many cards people play in Modern that beat up on Coalition Relic (often with value): Kolaghan's Command, Abrupt Decay, and certainly Ancient Grudge! The Lantern deck's performance in Modern recently has jut put too much of a target on artifacts, at least artifacts of this casting cost.
Still, was sweet in its time, and may yet be sweet again if and when the format shifts.
Check out our Exclusive Masters 25 Previews Podcast here!
* Abzan before it was "Abzan" if you grok.
Fri, 23 February 2018
The Hazoret the Fervent Invocation
Hazoret the Fervent in Modern?
Tell ya what, Top Level Podcast fans: We're skipping Modern for the week. Patrick intends to "activate the  ability" ... Starting next week.
Were there multiple Modern events last weekend? Yes.
But the world is about to change, officially, and soon.
That Gruul Eldrazi deck? How do you think that is going to run once Bloodbraid Elf starts pumping out Eldrazi Obligator? Exactly.
So for now: Innovations in Standard!
Half Hazoret the Fervent Decks
The SCG win by Todd Stevens with Dimir Control may throw you off. And Ali Aintrazi's Four-color Mastermind's Acquisition in third place is certainly exciting. But make no mistake: Hazoret the Fervent is a fixture of something like half of the top performing players, whether Mardu Vehicles or Red Decks (including, I guess, Boros Path of Mettle decks).
Fear not! The control decks are aware, playing cards like Moment of Craving, Vraska's Contempt, or even Gift of Paradise to defend their life totals.
The Price of Hazoret the Fervent
Hazoret is a powerful threat. And not just in the mirror! (But particularly in the mirror.)
Generally, we think four Hazorets is mandatory. There are other powerful four drops in red, but Hazoret is often completely unstoppable. Further, redundant copies can always be tossed for two damage.
Hazoret doesn't come cheap, though: This God demands sacrifice! In deck building an otherwise ("take two"). Not only is it an expensive card (in more ways than one) but Hazoret generally implies playing with cheap set up cards. Bomat Courier is almost always on board. There are a smattering of other one drops, removal cards, and so on in every successful Hazoret deck... You need to drop your hand in order to get this card online.
Mardu has its own concerns. In a sense Mardu is "an homage" to Toolcraft Exemplar + Unlicensed Disintegration. Don't shave either down to three copies (ew). In fact some builds push redundancy with Inventor's Apprentice.
None of this makes the Mana any easier BTW.
More in the cast!
Fri, 16 February 2018
Bloodbraid Elf also broke out of its ban this week; but first... Bogles!
Dan Ward piloted Bogles to the Grand Prix Toronto trophy last week. Bogles!
Dan Ward is one of the strongest deck designers in the world. He first hit our radar with that innovative Kari Zev's Expertise combo deck at SCG Regionals about a year ago. That deck was so awesome (or at least awesomely angled), WotC R&D banned almost immediately.
Moving formats over to Standard, Dan produced a legitimate contender archetype in U/W Approach of the Second Sun. Yes that U/W Approach of the Second Sun.
And while Dan can't claim to be the first person to suit up a Hexproof creature, he never let up on his trademark innovations. Like...
Leyline of Sanctity in Bogles
Dan played three copies of Leyline of Sanctity in his main deck. This may seem like an odd choice for the strategy... If it isn't in your opening hand, Leyline of Sanctity will just clog your grip later. Further, Leyline of Sanctity provides little or no offensive value to this attack-oriented deck. Why might Dan have played it?
All in all, a pretty cool three-of.
Bogles in Context
Them's fightin' words, am I right?
Fighting words or not, Dan might have a point. His version, with Leyline of Sanctity, actually cuts off two of Jace, the Mind Sculptor's abilities. They can't Fateseal or Ultimate you without answering the Leyline. Plus, unless they are on Damnation or Supreme Verdict, fast, huge, Hexproof guys can be hard to race.
Further, if you're planning to use Bloodbraid Elf to grab Lightning Bolt or other spot removal... That plan isn't so good against Bogles. Plus, with a couple of buff auras, most of Dan's cards will be able to tussle with a 3/2 and walk away, easily.
Grab the popcorn!
Because if Champion-Bogles remains good enough, it will soon clash with Jace, the Mind Sculptor and Bloodbraid Elf in Modern!
Wed, 14 February 2018
Jace, the Mind Sculptor is about to make its Modern debut
Jace, the Mind Sculptor Banned?
Not any more!
Earlier this week, some pretty big news broke that has instantaneously flipped Modern from Patrick's least favorite format to most favorite format! We were too excited to keep our reactions bottled up until Thursday. Don't worry, this is an EXTRA episode: We'll be back Thursday ;)
When in doubt, use Jace, the Mind Sculptor to Brainstorm
Jace has never been legal in Modern before. For many format aficionados, this will be the first time they have Jace in front of them at a Modern table. With so many abilities to choose from... Which one should they pick?
Noted Jace, the Mind Sculptor master (and Magic: The Gathering Pro Tour Hall of Famer) Patrick Chapin says that, in the dark, it should be the Brainstorm ability. That isn't going to be true all the time -- Jace both has a ton of abilities and Modern is a diverse format after all -- but it's a good place to start.
Why might you want to use the [+2] "Fateseal" ability instead? Usually it will be because the opponent has some kind of red spells to attack Jace. You know, like Lightning Bolt.
Speaking of which...
Is Blightning Good against Jace, the Mind Sculptor?
Not surprisingly, Patrick and Mike reminisce about some of their old Jace Standard decks. Patrick attempts to recuse himself, being both a Grixis-lover and a Jace-lover. Mike is happy to jump in, being a Jace-Grixis fan himself.
Mike's favorite take on Jace in Standard was alongside Blighting. He cites the ability to attack Jace as well as the opponent's hand.
Patrick points out that -- especially at the same casting cost -- Kolaghan's Command is probably a better choice. It is arguable that Kolaghan's Command + Lightning Bolt is actually a better anti-Jace plan than Blightning. "Blightning is too tempo-negative."
The Kolaghan's Command argument is strong. Not only is it an instant, you can set up Snapcaster Mage and lace together multiple cards to deal sufficient damage.
New Jace, the Mind Sculptor Decks
Mike himself -- longtime Modern devotee of Lava Spike -- is threatening to switch allegiances to Team Jace.
Our intrepid pair do tons of brewing in this episode. For example, a pretty sweet-sounding Bant deck list from Patrick featuring Spell Queller inspired by Wrapter's "Counter-Cat" from way back when.
What about Courser of Kruphix with Jace?
When you're playing with Jace and Liliana, your cards are just better than theirs; he doesn't like the idea of messing with your mana when you can just play more consistently.
Also, thumbs down to "Jace in Merfolk". Because, Merfolk.
More, many more, ideas in this special episode!
Fri, 9 February 2018
Young Pyromancer posted Top 8 in two different strategies
Young Pyromancer Goes Wide in Blue-Red
Just as there are a variety of viable Young Pyromancer decks, there are a variety of viable blue-red decks in Modern. The one that made Top 4 of Pro Tour Rivals of Ixalan was a flexible build by Pascal Vieren.
Vieren's deck played several creatures... Four copies of Snapcaster Mage, three copies of Thing in the Ice, and of course three Pyromancers. All of those creatures excel with instants and sorceries. Snapcaster Mage gives you card advantage with them. Thing in the Ice flips into a huge monster when set up by them. And our Human Shaman can build an army while doing something else.
Vieren's deck can win multiple ways. Thing in the Ice clears all the blockers and presents a threat by itself; while the Pyromancer can push a lead once you've already got it. Lightning Bolt is one of the most efficient tempo plays you can make. Of course Cryptic Command can both answer threats and tap all the blockers in one move.
Young Pyromancer Goes Even Wider in Mardu Control
Gerry Thompson -- already a PT Champion and friend to the 'cast -- put up another Top 8, this time with a Mardu Pyromancer build.
It takes a singular kind of deck designer to figure out to play one copy of Manamorphose... But in Gerry's deck, it doesn't just power up the Pyromancer, it gives you white mana for Lingering Souls! Cool little card in support of the Human Shaman.
The advantages in Gerry's deck all build on one another. Cheap instants and sorceries like Inquisition of Kozilek fuel not just the Pyromancer, but put fodder into the graveyard for Bedlam Reveler. More important is Kolaghan's Command... Not only is it even more redundant discard, the ability to re-buy a creature is always nice; but what about when the creature is a card advantage engine?
All That and the Kitchen Sink
There was more, much much more, to the Pro Tour Rivals of Ixalan Top 8 than a 2/1 for 1R.
We leave no deck un-discussed!
No, not even that one.
Check it all out now!
Fri, 2 February 2018
Let's get something out of the way:
Path of Mettle is actually awesome!
Path of Mettle is almost effortless to play
When Path of Mettle enters the battlefield, it triggers a Simoon-like effect, dealing a point of damage to every creature that lacks first strike, double strike, vigilance, and / or haste.
The solution is simple: Just play creatures with one or more of these abilities, and the "Simoon" trigger will be one-sided; largely a Simoon for the same amount of mana.
We can consider the deck played by US National Champion Craig Krempels to the Top 8 of last week's Team Open as a model for this strategy, but many Red Deck creature shells can suffice.
All of Bomat Courier, Earthshaker Khenra, Ahn-Crop Crasher, Hazoret the Fervent, and Glorybringer (you know, just the creatures the old Ramunap Ruins deck played) start out with haste. This makes the first line on today's enchantment "free".
But flipping it is nearly free, also!
So long as you are playing such creatures, turning your Legendary Enchantment into a Legendary Land shouldn't be too tough.
When you flip Path of Mettle, you're doing it. You're really DOING IT
When the Path becomes Metzali, Tower of Triumph, "Triumph" may be closer than it initially seems. This land is super disruptive to many different kinds of opponents.
The "red" ability largely serves as a stand-in for the now-banned Ramunap Ruins.
The "white" ability has a broad range of applications, including (but not limited to) cutting of the ability for many control decks to win. Attacking with one creature? How about "randomly" putting that creature into the graveyard? The "white" ability can also ignore hexproof, so it is potentially a problem for the Hydras out of Energy variants.
Okay, sold! Um... So what's the gamble around Path of Mettle?
Why? The mana base of course!
Craig played a couple of Plains in his twenty-two land aggro deck. It was vital for him to play enough red (especially untapped) to be able to field some sixteen one drop creatures.
Will WotC print another Boros dual land? Will they just reprint one we already love?
Fri, 26 January 2018
Longtusk Cub, unlike Attune with Aether and Rogue Refiner, was NOT banned last week. So why is it missing from Energy deck after Energy deck?
Thu, 18 January 2018
Lots of bans in Standard this week. But Rampaging Ferocidon?
Rampaging Ferocidon Banned in Standard
Of the four most recent bans, three are relatively understandable.
So these three make sense.
You might not have bet on Ramunap Ruins... But it makes sense.
Rampaging Ferocidon wasn't the best, or the second-best, or the eighth-best card in Mono-Red. In fact, many Mono-Red decks didn't even play four copies main deck!
The Brilliance of Banning Rampaging Ferocidon
While counter-intuitive, the Rampaging Ferocidon ban is wonderful in a certain light.
Forget for a moment about the Randy Buehler-era paradigm of banning only the broken cards. What about banning cards that make the format less fun?
The problem with Rampaging Ferocidon is that it makes it very -- very -- difficult to sideboard against Red Decks. It's nice to be able to side in life gain cards and have them work, right? But even cards like Regal Caracal become liabilities... It stinks to trigger Rampaging Ferocidon but not be able to cash in on lifelink.
And Rivals of Ixalan, Too!
While most of this podcast is a discussion of the recent bans (plus a master class in game design by Patrick), we would be remiss to leave out some of the new cards that, you know, came out last week.
What red creature might make a massive impact coming up?
A flyer that pre-empts Glorybringer and might even compete with Hazoret, the Fervent?
Check out "RRRR" to find out!
This episode is sponsored by ZipRecruiter. Top Level Podcast listeners can post jobs to ZipRecruiter for FREE at Ziprecruiter.com/TopLevel
Thu, 11 January 2018
Sanctum of the Sun is really -- really -- powerful
Azor's Gateway Transforms into Sanctum of the Sun
Azor's Gateway -- the front side of today's Legendary Land -- is itself a pretty good card. It is both cheaper than Jalum Tome, and cheaper to use (believe it or not Jalum Tome was once a Role Player-level Standard card).
Yes, it sucks that Azor's Gateway exiles cards instead of simply discarding them to the graveyard, but (and you'll probably figure this out in a couple of sentences) that would simply be too powerful once you've flipped the Legendary Artifact into Legendary Land.
Remember - zeroes are close to free, due to land cards.
Cut // Ribbons is Best Buddies with Sanctum of the Sun
When you flip Azor's Gateway into its final form, you gain five life and have an insane mana engine. Your expectation will almost never be less than an immediate burst of six mana of any color, no matter what hoops you had to jump through to get there.
Imagine you simply have the same life total as your opponent when Azor's Gateway flips...
Aren't they basically dead if you have Cut // Ribbons in your graveyard? If you have, say, twenty life (and the opponent has twenty life) you will go to twenty-five. You can immediately untap Azor's Gateway and tap its opposite number for twenty-five black mana, even if there are no other sources of black in your deck. This nets out to twenty-three life from Ribbons! Boom!
The Cut side of Cut // Ribbons has long been a Role Player-level option. It looks like this card -- which is highly serviceable as a fast reactive card -- may jump colossally in value now that getting it into the graveyard basically kills the opponent.
Remember a moment ago when we were lamenting the exile v. discard limitation on Azor's Gateway? Can you imagine how disastrous simple discarding would be given the incentive of getting Ribbons into your graveyard? This is already a great combination! They can't make it too easy, can they?
Cut // Ribbons acts like a two but is technically a four; that makes it fast enough to defend you front-side, while essentially ensuring victory later. Best. Buddies.
What About Untapping Sanctum of the Sun?
This Legendary Land is already pregnant with possibilities... But what if you can actually untap it?
In "Chasing Sanctum of the Sun" Patrick argues passionately for the power level of Zacama, Primal Calamity. This Elder Dinosaur might be the payoff that Ramp decks have been looking for since the rotation of the Eldrazi cards. While Zacama doesn't have a built-in durability, it can destroy many different kinds of permanents, as well as generate a massive life buffer. The fact that Zacama has CMC 9 is awesome with Azor's Gateway... I mean, how many nines do you think you can possibly play? It both drives diversity of casting cost for purposes of flipping and gives you an outlet to discard redundant uncastable giants.
Fri, 5 January 2018
Our further Rivals of Ixalan review begins with Jadelight Ranger
If there is one thing Mike is famous for, it's playing some goofball green three drops over the years.
Gnarled Mass is one such green creature; but at 3/3 for three mana -- and essentially no other capabilities it is a head scratcher that someone would be able to win with it. The secret, of course, is that Gnarled Mass was never "good" per se. But a 3/3 for three mana could slow down an opposing 2/2 Bushido.
Ditto on Borderland Ranger. And by "Borderland Ranger" we mean Civic Wayfinder. So deep was Mike's love of three mana creatures that could search up a land, when he won with U/R Splinter Twin, he did so with a Pilgrim's Eye in his main.
But what about the belle of this week's ball?
How does Jadelight Ranger compare?
Jadelight Ranger versus Gnarled Mass
Jadelight Ranger seems like a generally stronger card than Gnarled Mass.
Gnarled Mass was a Spirit -- which was good, but could also be a liability in Kamigawa Block -- but was basically always a 3/3 for three mana.
If you're going for size, Jadelight Ranger can be a 4/3 (2/1 with two +1/+1 counters) for the same casting cost. The superior size (sometimes) comes with two Scry triggers! So... Secelction as well as size.
Obvious point: If you want to have a large Jadelight Ranger, and you are lucky enough to "miss" on your first trigger, you can just leave the card on top, guaranteeing you will grow on the second trigger as well.
Jadelight Ranger versus Borderland Ranger
Borderland Ranger has a couple of advantages over Jadelight Ranger.
For one, 2G is easier to cast than 1GG... But not so much easier.
Borderland Ranger also offers true selection. If you have one Island in your library, you can go find it every single time rather than waiting for your White Knight. Jadelight Ranger lacks that level of precision.... lacks this certainty. But it makes up with sheer potential card advantage.
Just as Jadelight Ranger can be bigger than Gnarled Mass sometimes, it can produce more lands than Borderland Ranger sometimes, too! Instead of just one land, it can draw more than one. Compare to: Divination.
Jadelight Ranger versus Rogue Refiner
So sometimes Jadelight Ranger is a 4/3. If you have a Winding Constrictor in play, that might actually jump to, say, 6/5.
And sometimes, it stays 2/1 but draws two lands.
In both cases, you get to scry twice, which is powerful.
But in the middle? It is just a 3/2 that draws you one additional land.
You know what we call a 3/2 creature that produces one extra card? Rogue Refiner.
And while Jadelight Ranger is probably not "better" than Rogue Refiner (less control on size, never draws into a spell, doesn't make energy) even being in the same conversation with one of the best creatures in Standard is significant.
This Merfolk Scout is only the first card we discuss!
More Rivals of Ixalan than you can shake a stick at, right here.
Thu, 4 January 2018
Dire Fleet Poisoner is our exclusive Rivals of Ixalan preview!
Dire Fleet Poisoner is Incredibly Flexible
A 2/2 Deathtouch creature for only two mana, Dire Fleet Poisoner can play Terror in a pinch.
Much like Go for the Throat, Doom Blade, and the Alpha classic, this card can trade for most creatures at instant speed for just two mana.
Drop Dire Fleet Poisoner during combat and block... And you can trade with just about anything one-for-one. Even creatures that can sometimes dodge one-for-one removal (like Bristling Hydra) can't plead hexproof here... A block will make for a trade, no matter how big the attacker.
Of course, as a 2/2 creature, this Human Pirate can kill 1/x creatures (no matter how tough) and live to tell the tale.
Flash and Deathtouch, go!
Dire Fleet Poisoner's Brilliant Buff
Dire Fleet Poisoner can crash on curve... Imagine you play a first turn Daring Buccaneer. You attack with it and the opponent tosses a Shock at your 2/2.
This card can save your creature while forcing home additional damage.
It can save an attacking Hostage Taker from Abrade, for instance.
It can also help you into favorable trades. For instance, if you are attacking with Kari Zev and the opponent is forced to double block (say, due to menace), the ability to provide both a second point of power and deathtouch can make for an advantageous trade.
... And you get to keep the 2/2 deathtouch body!
Dire Fleet Poisoner is Fast and Flexible
Will there be B/R Pirates? Chances are, this card will help drive the creature choices.
How about B/U? Hostage Taker is a heck of a Pirate.
Want to know more? Check out the podcast!