Top Level Podcast (new cards)
Shalai, Voice of Plenty

Shalai, Voice of Plenty is a 3/4 Flyer

A 3/4 flyer for four mana is probably not good enough on its own.

That said, there have been highly successful 3/4 flyers -- Angels even -- in the not-so-distant past. All it takes is one good ability and that 3/4 flyer can jump all the way to Staple.

To wit, Restoration Angel:

Restoration Angel
Restoration Angel

Like Shalai, Restoration Angel was a 3/4 flying Angel for only four mana. It ended up dominating Standard thanks to synergy with Thragtusk. Restoration Angel was also great at sliding into the Red Zone thanks to end of turn Flash, after a control deck had tapped for main-phase sweepers.

While Restoration Angel was mostly a Standard card (again due to its extraordinary synergy with Thragtusk), it has seen play in larger formats like Modern, often playing with Kitchen Finks or Flickerwisp.

Shalai, Voice of Plenty Turns off Shock

"You, planeswalkers you control, and other creatures you control have hexproof."

Remember what we said a second ago about just one good ability?

Well Shalai, Voice of Plenty has more than one! Mike focuses on this ability (while Patrick largely focuses on the other). There are many implications to giving not only you but basically everything else on your side of the table hexproof, but one of the coolest is that it turns off Shock.

Or in Modern, it turns off Lightning Bolt.

You can't be the target of the Shock. None of your other creatures can be the target of the Shock. In fact, the Shock can basically only target Shalai. That means, until the bad guys have a second Shock, that first Shock isn't going to be very shocking at all.

What's more, given Shalai's second ability, you can pull it out of even double Shock range with one green activation.

Shalai, Voice of Plenty in Modern

Shalai's "Hexproof" ability is powerful in Modern.

Because Modern has cards like Aether Vial and especially Chord of Calling, the ability to drop Shalai at instant speed adds a powerful dimension.

Current G/W decks, for instance, can slot in [at least one copy of] Shalai as a silver bullet. You can respond to, say, twenty copies of Grapeshot, spoiling the opponent's combo finish.

Even more interestingly, though, Shalai can fill the role of Ezuri, Renegade Leader or Walking Ballista. Shalai is much, much, better than Walking Ballista as a Chord of Calling target, as the latter is generally an inappropriate target.

Walking Ballista
Walking Ballista

G/W decks that can generate "infinite" mana will often use Walking Ballista as an endgame finisher. They make a ton of mana, and can kill however. Shuri might be an alternative. Infinite power from multiple creatures, rather than infinite one-point pings, might be slightly inferior (you need some attackers, you need them to be able to get through, you need a combat phase)... But if you are already playing 1-4 copies of Shuri for the hexproof ability, gaining Chord of Calling efficiency while saving a card slot or two might make sense.

Shalai, Voice of Plenty in Standard

Without a doubt, Shalai, Voice of Plenty is going to shine in Standard.

The one-two (rather four-five) punch with Lyra Dawnbringer is just too sweet.

If you untap with Shalai, you can follow up with Lyra and swing for four. Four lifelink (not just three damage) while leaving a plausible defender.

In some cases just tapping out for an awesome Angel might make sense... But it can still die. In this case, Lyra Dawnbringer will gain hexproof. So good luck getting through a flying, first strike, lifelink, and hexproof defender. Lyra will gobble up Glorybringer without even a scratch. It's not like you can kill it with conventional removal.

"4GG: Put a +1/+1 counter on each creature you control."

It is at least arguable that Shalai's third ability will be even more potent in Standard than Modern (infinite possibilities notwithstanding). This ability is highly comparable to Gavony Township.

Gavony Township
Gavony Township

The deck where you play Shalai is likely going to be G/W. You might have some late-game Llanowar Elves. This ability turns Elves into killers.

But it also turns killers into more vicious killers. Just pulling Shalai and Lyra into the 6+ toughness range is going to be yuge. (They themselves will be yuge.) Shalai might not give itself hexproof, but massive toughness simply means it's tough to kill.

This week's podcast clocks in at nearly an hour and a half.

Shalai, Voice of Plenty is just the first Dominaria card we discuss.

Check it:

Direct download: shalai-voice-of-plenty.mp3
Category:New Cards -- posted at: 6:53pm EDT

Danitha Capashen, Paragon
I think you'd be surprised by how much is going on with Danitha Capashen, Paragon.

Danitha Capashen, Pearled Unicorn

Pearled Unicorn
Pearled Unicorn? Creatures have gotten better in the last twenty-five years, it seems.

So... a 2/2 creature for three mana? Pearled Unicorn much?

Why would we even want to talk about Danitha? Isn't she just a 2/2 for three mana?

While few players are excited by the prospect of a 2/2 creature for three mana, there is some precedent. Mike, for example, really loves a Borderland Ranger!

But let's assume you're not searching your library for a basic land... Is it possible that you can stick enough additional abilities onto a 2/2 creature for three mana that someone would want to play it?

That is the challenge of Danitha Capashen.

First Strike is only okay, but first strike and lifelink make Danitha a surprisingly potent combat creature. Vigilence and lifelink together make her defensively solid.

But wait! There's more...

Danitha Capashen, Paragon is surprisingly resilient

How is a 2/2 creature resilient?

Is there a hexproof line we somehow missed?

Danitha Capashen, Paragon is contextually resilient. We've already seen Seal Away, a white enchantment that hits tapped creatures. Well due to vigilance, Danitha doesn't tap.

But what about this?

Cast Down

Cast Down destroys nonlegendary creatures.

Danitha is Legendary!

Basically, we have a situation where two of the most popular point removal cards in Standard will simply not be able to target Danitha Capashen, Paragon. Is she invincible? No. But you don't pay a single mana for this additional ability of resilience.

Danitha Capashen, Engine

We have no idea what "Aura and Equipment spells you cast cost 1 less to cast" will actually mean.

But we've seen the card Goblin Warchief.

Cost reduction abilities like this can be format-defining.

Topics Other than Danitha Capashen, Paragon

There are many. Many!

But the most important is probably the sick new Legacy deck that Patrick brews, live. Will it be the hot new strategy? Sure sounds like a consistent turn-three kill to us.

Check it out!

Direct download: danitha-capashen-paragon.mp3
Category:New Cards -- posted at: 9:21pm EDT

Knight of Grace
Knight of Grace is a great example of Dominaria's "Time Spiral" Theme

Dominaria: It's Like Time Spiral Junior

One of the things Patrick and Michael like about Dominaria so far is how it pleasantly references what we love about Magic's past. Cards like Llanowar Elves and Gaea's Blessing aside, Dominaria calls up our favorite worlds, from Benalia to Phyrexia, to tell the set's story.

It's not just reprints. It's not just references. Dominaria also updates some favorites! There may be no better example than Knight of Grace.

Knight of Grace: White Knight 2018

White Knight and Black Knight were two of the most iconic creatures in early Magic.

Not only were they each hyper-efficient, they were each "first" ... Each Block would add a variation. Order of the Ebon Hand; Order of Leitbur. Order of the White Shield... All the way, eventually, to Knight of Meadowgrain and even more recent updates.

The most recent? Knight of Grace and its opposite number, Knight of Malice.

What's going on with Knight of Grace?

  • First Strike - Beacuse these guys typically have first strike
  • Hexproof from Black - Was Protection from Black too powerful?
  • The Buff - This ability has some good texture!

The buff ability here works a couple of ways. If this were way back in 1996, enough players might have black creatures that the +1/+0 might be meaningful.

But you can cheat this ability on yourself, if you're a little mindful.

A B/W creature deck can already enjoy the buff.

But what about off-color cards that you can play without increasing the number of colors...

  • Orzhov Guildmage - This creature can be cast with only white mana, but counts as a black permanent.
  • Batterskull - The token is black.
  • Zombies, various - Both black zombie tokens and white zombie tokens (for Knight of Malice) are readily available in Standard. Again, you might not have to add another color (but get the benefit of another color)

There are more, of course.

To find out more, and which, download the podcast!

 

Direct download: dominating-dominaria.mp3
Category:New Cards -- posted at: 12:10am EDT

Dominaria

In Dominaria, Wizards Matter

Here are the first ten Modern Staples -- of the top of our heads -- that happen to be Wizards:

  1. Burrenton Forge-Tender
  2. Cursecatcher
  3. Delver of Secrets
  4. Grim Lavamancer
  5. Baral, Chief of Compliance
  6. Jace, Vryn’s Prodigy
  7. Meddling Mage
  8. Snapcaster Mage
  9. Magus of the Moon
  10. Master of Etherium

There are more! Tons more! Those are just the first few we thought of.

Why does this matter? The Dominaria set has a number of cards whose performance improves if you have a wizard on the battlefield. Examples: Wizard's Retort and Wizard's Lightning

Wizard's Retort
1UU
Instant
This spell costs 1 less to cast if you control a Wizard.
Counter target spell.

Put another way, Wizard's Retort is a Cancel… But a Counterspell if you have a wizard on the battlefield.

Longtime listeners probably remember that Mike had some success with another card that was Counterspell if he had a particular creature type: Silumgar’s Scorn. With creatures as good as Grim Lavamancer and Snapcaster Mage being wizards, there may just be ample opportunity to cash in on Wizard's Lightning
in Modern.

Wizard's Lightning
2R
Instant
This spell costs 2 less to cast if you control a Wizard.
Wizard's Lightning deals 3 damage to any target.

There is already precedent to playing three damage burn spells that sometimes cost one and sometimes cost three in both Modern and Legacy. Rift Bolt much?

Being three converted mana cost is actually an advantage sometimes; Chalice of the Void anyone? Grim Lavamancer is already a wizard you might play in either format’s Burn deck!

Mike, at the least, would much rather run one or two copies of this card than, say, Shard Volley.

Dominaria brings us a new Baneslayer Angel

Lyra Dawnbringer
3WW
Legendary Creature - Angel
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.

Is this card better than the [multiple] Pro Tour-winning Baneslayer Angel?

Patrick points out that giving other Angels +1/+1 -- and lifelink -- is way better, generally speaking, than protection from demons and dragons. Having a Lyra Dawnbringer in play with a Baneslayer Angel is much better than having two Baneslayer Angels, at least.

Further...

"Lyra Dawnbringer was born to kick it with Mutavault."
-Patrick Chapin

In Dominaria, It’s Actually Pretty Easy to be Green

"You know me so well."
-Mike

What was Mike talking about? Oldies -- and goodies -- Gaea's Blessing and Llanowar Elves are two of the reprints that the Resident Genius has his eyes on. To wit:

Gaea’s Blessing - According to onetime Lead Developer Brian Schneider, "There’s no reason you should need any other way to win."
Llanowar Elves - Patrick thinks this will bring Brian Kibler -- finally -- back onto the Pro Tour. Mike imagines it will be the best card in Standard!

… And that’s just the first third of this podcast!

Sagas, Legendary Sorceries, and rules changes await! Check it out now:

Direct download: dominaria.mp3
Category:New Cards -- posted at: 8:51pm EDT

Courser of Kruphix
Courser of Kruphix. Swoon.

Courser of Kruphix was a centerpiece of Patrick's Pro Tour Journey Into Nyx-winning Abzan* deck. This three drop is already a fringe player in Modern. Our prediction is that it becomes even more popular.

Courser of Kruphix is of efficient size for its casting cost.

2/4 for three mana is deceptively great in-context. Courser of Krupix is too big to kill with a lone Lightning Bolt. In this podcast, Mike shares a story of being forced to run his fellow enchantment creature Eidolon of the Great Revel into an opposing Courser of Kruphix and blowing a Bolt to finish it off. But resistance to opposing removal isn't the only story told by this defining creature...

Courser of Kruphix is great with Bloodbraid Elf

First of all, Courser of Kruphix is the exact right casting cost to max out Bloodbraid Elf's Cascade ability. When you flip a Noble Hierarch, you get two cards -- essentially a Lotus Petal plus the Hierarch itself -- but when you flip a Courser of Kruphix, that Lotus Petal is upgraded to a Black Lotus. So great!

But that's not all... Courser of Krupix is good before Bloodbraid Elf, not just being flipped by Bloodbraid Elf. The ability to see the top card of your library can be useful when you play interactive cards. For example, Bloodbraid Elf decks often play cards like Path to Exile or Terminate. If the opponent doesn't have a creature on the battlefield, flipping one of those with cascade will result in a wasted trigger. Courser of Kruphix can help you aim your cascades a little bit better.

Courser of Kruphix is and "Better than All"

As a three drop with solid toughness, Courser of Kruphix is an efficient pre-Jace, the Mind Sculptor play. It can defend Jace well on the turn you tap out for it. But that's not all! Courser of Kruphix's ability to see the top card of your library (and play lands from it) is delicious when combined with Jace's Fateseal and Brainstorm abilities. You can fix your hand by putting a land on top with Jace, and then play it with Courser. Or you can dig deeper (with either) to get a fresh look (for either).

This card from Masters 25 will surely go up in popularity.

Coalition Relic
Also Revealed: Coalition Relic

With the ability to tap for any color of mana, Coalition Relic once held a special place as a five-color control enabler. It was also a solid accelerator, taking you from three to six in a single turn!

Patrick and Michael are cooler on this preview than Courser of Kruphix, though.

There are just too many cards people play in Modern that beat up on Coalition Relic (often with value): Kolaghan's Command, Abrupt Decay, and certainly Ancient Grudge! The Lantern deck's performance in Modern recently has jut put too much of a target on artifacts, at least artifacts of this casting cost.

Still, was sweet in its time, and may yet be sweet again if and when the format shifts.

Check out our Exclusive Masters 25 Previews Podcast here!

 

* Abzan before it was "Abzan" if you grok.

Direct download: courser-coalition.mp3
Category:New Cards -- posted at: 12:04am EDT

Sanctum of the Sun
Sanctum of the Sun is really -- really -- powerful

Azor's Gateway Transforms into Sanctum of the Sun

Azor's Gateway

Azor's Gateway -- the front side of today's Legendary Land -- is itself a pretty good card. It is both cheaper than Jalum Tome, and cheaper to use (believe it or not Jalum Tome was once a Role Player-level Standard card).

Yes, it sucks that Azor's Gateway exiles cards instead of simply discarding them to the graveyard, but (and you'll probably figure this out in a couple of sentences) that would simply be too powerful once you've flipped the Legendary Artifact into Legendary Land.

Remember - zeroes are close to free, due to land cards.

Cut // Ribbons is Best Buddies with Sanctum of the Sun

Cut // Ribbons

When you flip Azor's Gateway into its final form, you gain five life and have an insane mana engine. Your expectation will almost never be less than an immediate burst of six mana of any color, no matter what hoops you had to jump through to get there.

Imagine you simply have the same life total as your opponent when Azor's Gateway flips...

Aren't they basically dead if you have Cut // Ribbons in your graveyard? If you have, say, twenty life (and the opponent has twenty life) you will go to twenty-five. You can immediately untap Azor's Gateway and tap its opposite number for twenty-five black mana, even if there are no other sources of black in your deck. This nets out to twenty-three life from Ribbons! Boom!

The Cut side of Cut // Ribbons has long been a Role Player-level option. It looks like this card -- which is highly serviceable as a fast reactive card -- may jump colossally in value now that getting it into the graveyard basically kills the opponent.

Remember a moment ago when we were lamenting the exile v. discard limitation on Azor's Gateway? Can you imagine how disastrous simple discarding would be given the incentive of getting Ribbons into your graveyard? This is already a great combination! They can't make it too easy, can they?

Cut // Ribbons acts like a two but is technically a four; that makes it fast enough to defend you front-side, while essentially ensuring victory later. Best. Buddies.

What About Untapping Sanctum of the Sun?

Zacama, Primal Calamity

This Legendary Land is already pregnant with possibilities... But what if you can actually untap it?

In "Chasing Sanctum of the Sun" Patrick argues passionately for the power level of Zacama, Primal Calamity. This Elder Dinosaur might be the payoff that Ramp decks have been looking for since the rotation of the Eldrazi cards. While Zacama doesn't have a built-in durability, it can destroy many different kinds of permanents, as well as generate a massive life buffer. The fact that Zacama has CMC 9 is awesome with Azor's Gateway... I mean, how many nines do you think you can possibly play? It both drives diversity of casting cost for purposes of flipping and gives you an outlet to discard redundant uncastable giants.

Direct download: sanctum-of-the-sun.mp3
Category:New Cards -- posted at: 11:45pm EDT

Jadelight Ranger
Our further Rivals of Ixalan review begins with Jadelight Ranger

If there is one thing Mike is famous for, it's playing some goofball green three drops over the years.

Gnarled Mass is one such green creature; but at 3/3 for three mana -- and essentially no other capabilities it is a head scratcher that someone would be able to win with it. The secret, of course, is that Gnarled Mass was never "good" per se. But a 3/3 for three mana could slow down an opposing 2/2 Bushido.

Ditto on Borderland Ranger. And by "Borderland Ranger" we mean Civic Wayfinder. So deep was Mike's love of three mana creatures that could search up a land, when he won with U/R Splinter Twin, he did so with a Pilgrim's Eye in his main.

But what about the belle of this week's ball?

How does Jadelight Ranger compare?

Jadelight Ranger versus Gnarled Mass

Jadelight Ranger seems like a generally stronger card than Gnarled Mass.

Gnarled Mass was a Spirit -- which was good, but could also be a liability in Kamigawa Block -- but was basically always a 3/3 for three mana.

If you're going for size, Jadelight Ranger can be a 4/3 (2/1 with two +1/+1 counters) for the same casting cost. The superior size (sometimes) comes with two Scry triggers! So... Secelction as well as size.

Obvious point: If you want to have a large Jadelight Ranger, and you are lucky enough to "miss" on your first trigger, you can just leave the card on top, guaranteeing you will grow on the second trigger as well.

Jadelight Ranger versus Borderland Ranger

Borderland Ranger has a couple of advantages over Jadelight Ranger.

For one, 2G is easier to cast than 1GG... But not so much easier.

Borderland Ranger also offers true selection. If you have one Island in your library, you can go find it every single time rather than waiting for your White Knight. Jadelight Ranger lacks that level of precision.... lacks this certainty. But it makes up with sheer potential card advantage.

Just as Jadelight Ranger can be bigger than Gnarled Mass sometimes, it can produce more lands than Borderland Ranger sometimes, too! Instead of just one land, it can draw more than one. Compare to: Divination.

Jadelight Ranger versus Rogue Refiner

So sometimes Jadelight Ranger is a 4/3. If you have a Winding Constrictor in play, that might actually jump to, say, 6/5.

And sometimes, it stays 2/1 but draws two lands.

In both cases, you get to scry twice, which is powerful.

But in the middle? It is just a 3/2 that draws you one additional land.

You know what we call a 3/2 creature that produces one extra card? Rogue Refiner.

And while Jadelight Ranger is probably not "better" than Rogue Refiner (less control on size, never draws into a spell, doesn't make energy) even being in the same conversation with one of the best creatures in Standard is significant.

This Merfolk Scout is only the first card we discuss!

More Rivals of Ixalan than you can shake a stick at, right here.

Direct download: jadelight-ranger.mp3
Category:New Cards -- posted at: 12:43am EDT

Dire Fleet Poisoner
Dire Fleet Poisoner is our exclusive Rivals of Ixalan preview!

Dire Fleet Poisoner is Incredibly Flexible

A 2/2 Deathtouch creature for only two mana, Dire Fleet Poisoner can play Terror in a pinch.

Much like Go for the Throat, Doom Blade, and the Alpha classic, this card can trade for most creatures at instant speed for just two mana.

Drop Dire Fleet Poisoner during combat and block... And you can trade with just about anything one-for-one. Even creatures that can sometimes dodge one-for-one removal (like Bristling Hydra) can't plead hexproof here... A block will make for a trade, no matter how big the attacker.

Of course, as a 2/2 creature, this Human Pirate can kill 1/x creatures (no matter how tough) and live to tell the tale.

Flash and Deathtouch, go!

Dire Fleet Poisoner's Brilliant Buff

Dire Fleet Poisoner can crash on curve... Imagine you play a first turn Daring Buccaneer. You attack with it and the opponent tosses a Shock at your 2/2.

This card can save your creature while forcing home additional damage.

It can save an attacking Hostage Taker from Abrade, for instance.

It can also help you into favorable trades. For instance, if you are attacking with Kari Zev and the opponent is forced to double block (say, due to menace), the ability to provide both a second point of power and deathtouch can make for an advantageous trade.

... And you get to keep the 2/2 deathtouch body!

Dire Fleet Poisoner is Fast and Flexible

Will there be B/R Pirates? Chances are, this card will help drive the creature choices.

How about B/U? Hostage Taker is a heck of a Pirate.

Want to know more? Check out the podcast!

Direct download: dire-fleet-poisoner.mp3
Category:New Cards -- posted at: 1:36am EDT

Vona's Hunger
Vona's Hunger continues the proud tradition of "Diabolic Edict with upside" for three mana

Vona's Hunger as Instant Edict

Diabolic Edict was the first.

It was like a Cruel Edict but better.

Over time we got a variety of three casting cost versions... Foul-Tongue Invocation, Tribute to Hunger, and Oath of Liliana are all three casting cost upgrades to the Edict model (whether instant or sorcery speed). All of them offered a little something extra -- whether life gain or more card advantage -- in exchange for a third mana.

Vona's Hunger can line up almost unprecedented card advantage provided you have the city's blessing.

And the rest of the time? More Edict action for group games ;)

New Keyword: "Ascend" on Vona's Hunger

This instant has a cool new keyword. If you control ten or more permanents, you get something called "the city's blessing" for the rest of the game. Presumably, you can have ten permanents the first time... But if you go below ten permanents upon casting a second Vona's Hunger, you'll still have the city's blessing.

Presumably there will be more cards featuring these new terms; whether you ascend the same way (having ten or more permanents) on all of them is still a mystery.

When would Vona's Hunger like the city's blessing?

It isn't difficult to imagine a time you might want Vona's Hunger on three. For example, any time the opponent is trucking in with a lone Bristling Hydra, you might want a removal card that can kill it no matter how big, no matter how hexproof.

Any time the opponent is protecting a key threat -- say an Electrostatic Pummeler - with Blossoming Defense backup, Vona's Hunger might be the card you want.

But what about the big version? Who can take advantage of it, and when might they want to?

We haven't seen tokens in a while, but the Anointed Procession decks are probably the most consistent at producing 10+ permanents. It's difficult to evaluate the "big" version of this card. It's kind of half a Wrath of God, but also asymmetrical (meaning it does not kill any of your creatures... Just half of the other guy's).

You know when tokens might really, really want Vona's Hunger?

The mirror.

More info here:

Direct download: vonas-hunger.mp3
Category:New Cards -- posted at: 12:16am EDT

Rivals of Ixalan Brings a New Vraska

Vraska, Scheming Gorgon

A new Vraska? Yes.

A very good Vraska? The Scheming Gorgon is going to have a tough time competing with the Relic Seeker in Standard.

Seemingly the only advantage Vraska, Scheming Gorgon has over Vraska, Relic Seeker is in being mono-black. Vraska Scheming Gorgon’s best ability is her [-3] to destroy target creature…

This ability is woefully weaker than Vraska, Relic Seeker’s more flexible equivalent… That also produces Treasure.

Vraska, Scheming Gorgon has a potentially powerful [-10] ultimate ability… At least until you think about it for a minute. While this ability can theoretically win the game, practically speaking, you already have to have a substantial advantage to cash in.

You need to have gained loyalty for several turns without losing all your creatures.

You need to have more creatures than the opponent has creatures AND creature removal.

But if you can fulfill these conditions? Sure. Win the game.

Vraska and Angrath: Are They Rivals of Ixalan?

Angrath, Minotaur Pirate

Angrath, Minotaur Pirate

In opposition to Vraska is Angrath, a Minotaur Pirate.

While Angrath may not be the strongest Planeswalker in Standard, Mike thinks it is a straight-up upgrade relative to Vraska, Scheming Gorgon.

For one, Mike could at least imagine using the [+2] ability, and can imagine wanting to play this card to do so!

Say you are up against Mono-White Vampires or B/W Tokens. Wouldn’t you appreciate a recurring way to deal one damage to everything and everyone on the other side of the table? While gaining loyalty?

Mike is pretty “sign me up” for this as a sideboard card, but Patrick not only reserves ultimate judgment for now… He says that if Mike likes this card, he’ll probably LOVE the main set equivalent its existence implies.

Nitpick point: Angrath claims to be a Minotaur PIRATE (even says so in the name) but could not theoretically target itself with that [-3].

The Primal Command of Rivals of Ixalan?

One of the cool features of the beginner Planeswalker decks is the existence of a Tutor to go find a deck’s centerpiece character.

Mike doesn’t hate this one:



Angrath’s Fury

Mike compares it to Primal Command.

Is hie crazy?

Both cards cost five. Both cards affect life total and do multiple things; Primal Command often attacked a land; Angrath’s Fury basically always kills a creature.

Okay, okay: Crazy

Patrick and Mike also chat decks past and present, and visit a successful Standard deck… That eschews Longtusk Cub despite running Attune with Aether.

Direct download: rivals-of-ixalan.mp3
Category:New Cards -- posted at: 1:05am EDT