Thu, 17 November 2016
Say Blood Moon wins the last big Modern event. What's the plan? How about we go UrzaTron with 4 Karn Liberated?
Before we start...
If you haven't had a chance to fill out our survey, we'd really appreciate it! (It only takes 30 seconds)
Okay... So part of this is just Tom Ross. How is Tom Ross a real person / Magic: The Gathering player? Tom's reaction to Blood Moon winning Grand Prix Dallas was to play an even slower deck that relied on not just nonbasic lands... But getting three particular nonbasic lands onto the battlefield!
Part of it is that Tom correctly assessed that people would prepare for Blood Moon decks, maybe making decks good against anti-Blood Moon decks that much better. It turned out he was right!
G/W Tron over G/R Tron
The main [deck] reason to play green-white UrzaTron instead of the more traditional green-red build is Path to Exile. That is, Tom played Path to Exile over Pyroclasm in the starting sixty.
Three copies of a spot removal card is hardly the whole point, though. Not only does the Tron deck manage Path to Exile better than almost any other deck (who cares if the opponent gets one extra basic land when you are tapping yours for three?), it makes much better use of the white mana... Just elsewhere.
Seven is big, and they just get bigger
The natural one-two-three is Urza's Tower, Urza's Power Plant, and Urza's Mine in some order. That allows you to tap for seven mana with just three lands, or the cost of a Karn Liberated.
On eight mana you get Ugin, the Spirit Dragon and ten mana gives you Ulamog, the Ceaseless Hunger. Seemingly every play from there allows you to go "over the top" of a fair opponent's game plan. It's just about hitting your lands, and then landing almost any hitter to win.
Karn Liberated is only one answer to Blood Moon
There are a ton of direct answers to Blood Moon in Tom's deck, incidentally... Karn can remove a Blood Moon from the battlefield, as can either Ugin or Ulamog. Casting those cards might be tough under a Blood Moon, though (and World Breaker might be even tougher with its colored mana in seven). However Oblivion Ring costs just three mana to start. If Tom is not under substantial life points pressure, he can work an Oblivion Ring to really asymmetrical advantage. It can free up his lands from under Blood Moon easily, regardless.
The deck has a good number of answers to obvious threats and strategies. Main deck Relic of Progenitus can give Dredge fits, while Spellskite will have an Infect player's head scratching. Tom's deck isn't necessarily about locking out a game forever... Some of these tools are just there to buy time; remember - given a window to make a play, it's unlikely there is one on the other side of the table better than one of Tom's.
Plenty of G/W Torn, but More Modern in "Karn Liberated and the Answer to a Blood Moon Victory"