Top Level Podcast
Brainstorm

Brainstorm is the most popular spell in Legacy

Legacy will return to the Pro Tour in 2018

For the first time in a decade, Legacy will return, as a format, to the Pro Tour.

This time, it will represent 1/3 of the formats in the upcoming Team events (alongside Standard and Modern). With 2017 winding down, Patrick and Michael thought it a great time to showcase the most popular cards and strategies of the Legacy format.

Legacy and "the Brainstorm Experience"

As stated above, Brainstorm is the most popular spell in Legacy. Part of that is that, unlike some other formats, you can actually play four copies of Brainstorm!

If you are in the market for a Brainstorm, there are many similar options. Ponder is the second most popular spell, for instance. Unlike Brainstorm, Ponder allows you to shuffle your library without an additional card.

That said, Brainstorm has a couple of things going for it beyond some of the competition. Most importantly is Brainstorm's synergy with fetchlands. Instead of just fixing your next draw, Brainstorm can actually correct your draw! Rip a creature removal spell against a combo deck? Brainstorm can potentially fix your hand by shuffling away the errant removal spell.

If you're super into Brainstorm, beyond even the first four copies, you can select from Preordain, Serum Visions, Thought Scour, and many more.

Legacy is the Home to Very -- Very -- Cheap Spells

  1. Brainstorm - Brainstorm, the most popular spell in Legacy, not only costs a single blue mana, it potentially digs you to additional lands.
  2. Ponder - Whatever we just said about Brainstorm's casting cost goes for Ponder early game as well.
  3. Force of Will - While Force of Will claims to be five mana, it is in fact played for zero mana more than half the time.
  4. Deathrite Shaman - The most popular creature in Legacy costs only one mana (whether it is black or green); further, Deathrite Shaman is itself a mana source.
  5. Surgical Extraction -
  6. Swords to Plowshares - Swords to Plowshares has not ceased costing a single white mana since Alpha.
  7. Flusterstorm - Flusterstorm is a powerful, largely Legacy-centric permission spell. Part Force Spike, generally much better than a Spell Pierce, Flusterstorm boasts the best of both cards... The single blue mana in their collective top-right corners.
  8. Gitaxian Probe - <
    Similar to Surgical Extraction, Gitaxian Probe is super cheap at only one Phyrexian blue mana... And like Surgical Extraction, Gitaxian Probe will be played for even less than one mana -- zero -- a high percentage of the time. This will especially be true in combo decks looking to drive through their libraries and / or play multiple spells in a single turn.
  9. Snapcaster Mage - The second-most popular creature in Legacy is a bit of an oddball. The only two casting cost card in the Legacy Top 10, Snapcaster Mage nonetheless lets you re-cast one of the other super cheap / hyper efficient spells on this list.
  10. Daze - Like Snapcaster Mage, Daze has 1U in its upper right; unlike Snapcaster Mage, you will very rarely pay any actual mana to play it. Not only that, playing Daze on your own turn will sometimes set you up to re-play the same land, untapped.

The extraordinarily low casting costs of this format's spells depict many fast, hyper-efficient early game, decks; some of which play fewer than 20 lands due to their low curves and ability to see more than one card per turn.

Where will Patrick and Michael Start in Legacy?

You can probably guess.

But they still tell you.

To find out, check out this week's podcast right here!

Direct download: legacy.mp3
Category:Legacy -- posted at: 2:10am EDT

Vona's Hunger
Vona's Hunger continues the proud tradition of "Diabolic Edict with upside" for three mana

Vona's Hunger as Instant Edict

Diabolic Edict was the first.

It was like a Cruel Edict but better.

Over time we got a variety of three casting cost versions... Foul-Tongue Invocation, Tribute to Hunger, and Oath of Liliana are all three casting cost upgrades to the Edict model (whether instant or sorcery speed). All of them offered a little something extra -- whether life gain or more card advantage -- in exchange for a third mana.

Vona's Hunger can line up almost unprecedented card advantage provided you have the city's blessing.

And the rest of the time? More Edict action for group games ;)

New Keyword: "Ascend" on Vona's Hunger

This instant has a cool new keyword. If you control ten or more permanents, you get something called "the city's blessing" for the rest of the game. Presumably, you can have ten permanents the first time... But if you go below ten permanents upon casting a second Vona's Hunger, you'll still have the city's blessing.

Presumably there will be more cards featuring these new terms; whether you ascend the same way (having ten or more permanents) on all of them is still a mystery.

When would Vona's Hunger like the city's blessing?

It isn't difficult to imagine a time you might want Vona's Hunger on three. For example, any time the opponent is trucking in with a lone Bristling Hydra, you might want a removal card that can kill it no matter how big, no matter how hexproof.

Any time the opponent is protecting a key threat -- say an Electrostatic Pummeler - with Blossoming Defense backup, Vona's Hunger might be the card you want.

But what about the big version? Who can take advantage of it, and when might they want to?

We haven't seen tokens in a while, but the Anointed Procession decks are probably the most consistent at producing 10+ permanents. It's difficult to evaluate the "big" version of this card. It's kind of half a Wrath of God, but also asymmetrical (meaning it does not kill any of your creatures... Just half of the other guy's).

You know when tokens might really, really want Vona's Hunger?

The mirror.

More info here:

Direct download: vonas-hunger.mp3
Category:New Cards -- posted at: 12:16am EDT

Thundermaw Hellkite and Stormbreath Dragon

There are no Thundermaw Hellkites in this Modern episode. Even fewer Stormbreath Dragons.

... But there could have been.

It's Modern! Don't Blink

Modern is a great format! It's waaaaay different from other formats, though. One way we know that is that we have such a hard time predicting what will be good from one week to the next.

What decks do you prepare for?

Affinity?

Humans?

Storm?

Jeskai?

... and when you say "Jeskai" what exactly do you mean? Is it Geist of Saint Traft, Spell Queller decks, the new Search for Azcanta stuff... Or are you talking about warping in an Emrakul, the Aeons Torn?

Yet another look at Jeskai: Jeskai Breach, by Patrick Tierney

Who is to say?

Who is to say you're not up against Thundermaw Hellkite this week?

I mean, it just so happens that this week the right answer was "giant green things" (whether Primeval Titan or Tron-based colorless bombs), but we think you take our meaning.

Don't Forget the Graveyard! Black Resurgence in Modern

Patrick recently commented that the graveyard may be a place to angle for an advantage in this wide and wonderful format.

Was he predicting the future?

Despite weeks and weeks of Humans and Storm, the graveyard came back in a big way at Grand Prix Oklahoma City. Dredge and Living End almost can't be more different (despite being two different graveyard-centric creature decks). These two very different decks both kicked butt, took names, and claimed Pro Tour invitations last weekend:

Don't Blink! Dredge, and Living End from OKC

What Week is it Again? Modern Cuteness Hotness

A few weeks ago we started talking about the new / now-seminal Humans deck based on a critical mass of Unclaimed Territories. But what if, rather than pushing "Human" with our Cavern of Souls, we just play four copies of Sliver Hive?

Instead of the bobbing and weaving of Meddling Mage and Kitesail Freebooter, we may just see mono-offense.

To Wit: Slivers, by Chris Warren

These decks barely scratch the surface of this week's Modern Rundown. Get ready for multiple Tron styles, double-combo Collected Company decks, and our intrepid duo completely ruining a perfectly wonderful Orzhov Zombies deck.

Direct download: modern-rundown.mp3
Category:Modern -- posted at: 3:54am EDT

Rivals of Ixalan Brings a New Vraska

Vraska, Scheming Gorgon

A new Vraska? Yes.

A very good Vraska? The Scheming Gorgon is going to have a tough time competing with the Relic Seeker in Standard.

Seemingly the only advantage Vraska, Scheming Gorgon has over Vraska, Relic Seeker is in being mono-black. Vraska Scheming Gorgon’s best ability is her [-3] to destroy target creature…

This ability is woefully weaker than Vraska, Relic Seeker’s more flexible equivalent… That also produces Treasure.

Vraska, Scheming Gorgon has a potentially powerful [-10] ultimate ability… At least until you think about it for a minute. While this ability can theoretically win the game, practically speaking, you already have to have a substantial advantage to cash in.

You need to have gained loyalty for several turns without losing all your creatures.

You need to have more creatures than the opponent has creatures AND creature removal.

But if you can fulfill these conditions? Sure. Win the game.

Vraska and Angrath: Are They Rivals of Ixalan?

Angrath, Minotaur Pirate

Angrath, Minotaur Pirate

In opposition to Vraska is Angrath, a Minotaur Pirate.

While Angrath may not be the strongest Planeswalker in Standard, Mike thinks it is a straight-up upgrade relative to Vraska, Scheming Gorgon.

For one, Mike could at least imagine using the [+2] ability, and can imagine wanting to play this card to do so!

Say you are up against Mono-White Vampires or B/W Tokens. Wouldn’t you appreciate a recurring way to deal one damage to everything and everyone on the other side of the table? While gaining loyalty?

Mike is pretty “sign me up” for this as a sideboard card, but Patrick not only reserves ultimate judgment for now… He says that if Mike likes this card, he’ll probably LOVE the main set equivalent its existence implies.

Nitpick point: Angrath claims to be a Minotaur PIRATE (even says so in the name) but could not theoretically target itself with that [-3].

The Primal Command of Rivals of Ixalan?

One of the cool features of the beginner Planeswalker decks is the existence of a Tutor to go find a deck’s centerpiece character.

Mike doesn’t hate this one:



Angrath’s Fury

Mike compares it to Primal Command.

Is hie crazy?

Both cards cost five. Both cards affect life total and do multiple things; Primal Command often attacked a land; Angrath’s Fury basically always kills a creature.

Okay, okay: Crazy

Patrick and Mike also chat decks past and present, and visit a successful Standard deck… That eschews Longtusk Cub despite running Attune with Aether.

Direct download: rivals-of-ixalan.mp3
Category:New Cards -- posted at: 1:05am EDT

Cryptic Command
Every card in your deck has purpose some of the time; Cryptic Command is the card that is the best, the most.

Welcome Back to Modern, Cryptic Command!

One of the most successful [new-ish] decks in Modern is Jeskai Control.

This archetype, featuring Search for Azcanta from Ixalan has reinvigorated pure control in the format.

Seminal to this strategy is the power of Search for Azcanta to flip into Azcanta, the Sunken Ruin. In its mana-mode, this card implies the availability of four mana. You can leave up four, and threaten Cryptic Command. If you don't have to use the Cryptic Command, you have four lands to go find it.

Former US National Champion Ali Aintrazi played a version at a recent StarCityGames event, moving up to Nahiri, the Harbinger and Torrential Gearhulk as his late game heavy-handed threats.

Nahiri is particularly exciting in this archetype. She can discard cards to help flip Search for Azcanta, and will dig you to a big Torrential Gearhulk.

Also decks WITHOUT Cryptic Command

In the spirit of gearing Mike up for the upcoming #SCGInvi in Roanoke, Virigina, our intrepid duo goes over all kinds of decks beyond the soaring Jeskai Control...

  • Storm Combo - ever thought about playing Runed Halo on "Gifts Ungiven"?
  • Humans - now featuring "colorless" spells like Dismember!
  • Grixis Death's Shadow - including all the one-ofs, spice, and strategies
  • Jund - with Hazoret the Fervent!
  • (and lots more)

When do you play FOUR copies of Cryptic Command?

  • Whenever it's right!
  • ... and half the time, when it's not ;)

Check out this meditation on Modern now!

Direct download: cryptic-command.mp3
Category:Modern -- posted at: 11:43am EDT

Tetzimoc, Primal Death
Tetzimoc, Primal Death is a Legendary Creature - Elder Dinosaur

"God I hope this isn't a Standard format where this isn't good."
-Patrick

Tetzimoc, Primal Death Invalidates "real" cards

This Legendary Creature - Elder Dinosaur almost doesn't seem real.

Will there be efficient ways to get rid of prey counters? If not, Tetzimoc is going to act as a Plague Wind -- a one-way Wrath of God -- quite often.

What is the low end of Tetzimoc's performance? Double Nekrataal? Just a couple of life points off of Noxious Gearhulk? It seems really powerful either way.

In any case, Tetzimoc leaves a large body with deathtouch on the battlefield. It provides not just a high potential for card advantage, but advances your board at the same time.

It is conceivable, unfortunately, that Tetzimoc will not be good. How could that be?

This creature is great against regular creatures, if even very good, efficient, or huge versions. It would be much less effective in a format based on Energy 187 creatures like Rogue Refiner, nothing but haste, or combo decks.

Tetzimoc is not the only Elder Dinosaur...

Ghalta, Primal Hunger

If you are unsure of the most broken thing you can possibly do with Ghalta, Primal Hunger, what about just starting on a Regisaur Alpha? That costs five mana and puts seven power in play. Seven down leaves Ghalta eminently cast-able.

Imagine this with haste!

On the one hand, Ghalta, Primal Hunger is an exceptional reason for Dinosaurs to finally graduate to Tier One in Standard.

But not for nothing... Decks based around the Primal Hunger are going to get their lunch eaten by decks based on the Primal Death, if you grok.

But Wait, There's More!

This week we hit all five currently spoiled Rivals of Ixalan cards, not just the Dinosaurs.

Ever wanted to learn about the nuances between personal Mana Flare and personal Howling Mine? Check out "Tetzimoc, Primal Death and the Rivals of Ixalan" right now!

 

Direct download: tetzimoc-primal-death.mp3
Category:New Cards -- posted at: 12:39am EDT

Did you see this earlier this week?

 

Our #mtgunstable Exclusive Preview will drop Friday. Double casts this week, etc

A post shared by Top Level Podcast (@toplevelpodcast) on Nov 15, 2017 at 8:31pm PST

 

If you did -- this podcast will be the realization of all you've been waiting for!

If you didn't... Why aren't you following the Top Level Podcast Instagram yet? Go ahead. We'll wait up.

Back?

It's time for our...

Exclusive Preview: Very Cryptic Command!

Very Cryptic Command

It's Kind of Like a Cryptic Command

The "Very" variety is reminiscent of the classic in many ways.

  • It is a Command (and in fact, a "Cryptic" one).
  • As such, it has several modes, and asks you to choose two of them.
  • And of course, there is the UUU1 in the top-right corner

But in terms of game play? This is a whole other instant!

Well that's one way to do it...

Isn't it weird that an Un-set card -- ostensibly built for fun rather than Spikes -- is primarily geared towards making:

  • Infinite mana, and
  • Infinite storm count

Isn't it?

Right?

If you have two copies of Gilded Lotus and two copies of this instant you can tap for UUUUUU, cast Very Cryptic Command to untap the artifacts and re-buy your other Very Cryptic Command.

Then you can do this all you want, over and over again.

Welcome to having as much mana as you want! Eventually, you can use one of the other modes to do anything else, move ahead (and presumably take advantage of your limitless mana and storm count).

Fun... For you, at least!

Our thoughts on this most Unstable of Unstable cards in "Very Cryptic Command"

Direct download: very-cryptic-command.mp3
Category:New Cards -- posted at: 11:55pm EDT

Sand Strangler
Sand Strangler Graduates to Main Deck!

Stephen King said it.

William Faulkner said it first.

Kill. Your. Darlings.

Which darlings, you ask.

How about the automatic three-of (if not four-of) at the Ramunap Red four? Hazoret the Fervent.

Cut Hazoret? Are you crazy?

Hazoret the Fervent versus Whirler Virtuoso

As a red mage, have you ever faced off against Whirler Virtuoso? If you haven't, it sucks. It's just really hard to bust through, even though you have one of the best offensive threats in the format.

Now imagine -- assuming sufficient Desert power -- Sand Strangler against Whirler Virtuoso.

Smoosh, right? Smoosh.

When essentially half of the format is Energy decks, Sand Strangler over Hazoret main deck starts to make more sense.

Pro Tour Hall of Famer Ben Stark executed on exactly this plan, finishing in the finals of Grand Prix Atlanta with a new look at Ramunap Ruins.

For reference:
Desert Red, by Ben Stark

Wait a minute! Don't I just suck in the mirror now?

While cutting Hazoret -- one of the most important cards in the mirror match -- certainly costs you percentage in the mirror, Ben counterbalanced with the duo of Sand Strangler and Glorybringer.

Remember: Sand Strangler and Glorybringer are two of the most frequently sided in cards in Red Deck mirrors.

So while you lose some Hazoret points, you get back some "free" sideboard creature points.

... And it's not like Ben's deck can't side in a bunch of Hazorets after boards.

But mathematically? There is more Energy than Red right now. Ben's metagaming was simply masterful.

New Decks Aplenty

Desert Red was cool, but it wasn't alone.

This week Patrick and Mike tackle such instant classics as:

  • Esper Approach of the Second Sun
  • U/G Electrostatic Pummeler (with four copies of Bristling Hydra, for Mike)
  • Grixis builds aplenty

Check out "Masterfully Metagaming Sand Strangler" and you too may just become a metagame master!

 

Direct download: sand-strangler.mp3
Category:Standard -- posted at: 1:00am EDT

River's Rebuke

Meet River's Rebuke: Mirror-Breaker

Have you ever played the Temur Energy mirror match? And by "Temur" Energy we would include Four-color Energy and its cousins. The archetype is so good at brick walling itself.

Everyone has plenty of material. Attune with Aether, Rogue Refiner, and Planeswalkers can help develop resources. The Scarab God gives you something to do with your long-term land. It can bust through opposing defenses over time, and from multiple directions. Glorybringer -- especially in multiples -- combines evasion with card advantage. And Planeswalker-slaying!

But yet, Whirler Virtuoso is so good at keeping damage at bay!

How are you supposed to bust through?

May we suggest River's Rebuke?

River's Rebuke: Next Level Sideboarding

Here's the thing about River's Rebuke.

It's a sorcery.

Who sides in Negate against Temur Energy? You know, the deck with 21-25 creatures? Would you side in Negate? What do you plan to Negate? A giant Vehicle? You've already got Abrade for that.

Whatever Negate!

It sits in your sideboard.

Meanwhile, you and your opponent accumulate more and more material, brick walling one another until...

Somebody Casts River's Rebuke

Here's the other thing about River's Rebuke. It's one-sided. Many times when you cast it, the game will be over that turn. You know all that Whirler Virtuoso brick walling? Ain't no one home to defend. Even The Scarab God is going to fail in the face of River's Rebuke.

Two members of the Pro Tour Ixalan Top 8 -- Christian Hauk and Piotr Glogowski -- ran it last weekend.

Temur Wasn't Even the "Good" Energy Deck

Sultai Energy in the hands of former World Champion Seth Manfield reigned supreme. The trickiest of the Energy decks, Sultai has a two-card combo of Hostage Taker and Blossoming Defense that few decks want to tussle with.

Learn more about Temur, Sultai, and the entire PT Ixalan Top 8 in "Energizing River's Rebuke" now!

 

Direct download: rivers-rebuke.mp3
Category:Standard -- posted at: 12:25am EDT

Approach of the Second Sun

Approach of the Second Sun

Patrick is coming to us straight from Pro Tour Ixalan this week! He played a new take on R/W Approach of the Second Sun with Sunbird's Invocation, but more mana and fewer expensive spells.

The Pro Tour is lousy with Temur Energy (and Four-color Energy, and Sultai Energy)... But that just gives it structure to attack! Patrick's approach to Approach seems thought-provoking now, and sounds like it will be influential moving forward. Most opponents have many "dead" cards in Game One. Imagine the B/U Control opponent who cycles through his entire deck with Search for Azcanta only to find... There is nothing to find.

Or the Energy deck (or any deck, really) that doesn't kill you fast enough... Can they stop you from playing your Approaches?

Well... Sometimes :)

Direct download: approach-of-the-second-sun.mp3
Category:Standard -- posted at: 11:31pm EDT